engine: soundlib: implemented Ogg Opus sounds playback

This commit is contained in:
SNMetamorph 2024-11-30 21:11:37 +04:00 committed by Alibek Omarov
parent 4e138ee795
commit e982b7911f
3 changed files with 92 additions and 4 deletions

View file

@ -19,6 +19,7 @@ GNU General Public License for more details.
#include <ogg/ogg.h>
#include <vorbis/codec.h>
#include <vorbis/vorbisfile.h>
#include <opusfile.h>
#include <string.h>
#include <stdint.h>
@ -80,6 +81,16 @@ static long OggFilestream_Tell( void *datasource )
return filestream->position;
}
static int OpusCallback_Read( void *datasource, byte *ptr, int nbytes )
{
return OggFilestream_Read( ptr, 1, nbytes, datasource );
}
static opus_int64 OpusCallback_Tell( void *datasource )
{
return OggFilestream_Tell( datasource );
}
static const ov_callbacks ov_callbacks_membuf = {
OggFilestream_Read,
OggFilestream_Seek,
@ -87,6 +98,20 @@ static const ov_callbacks ov_callbacks_membuf = {
OggFilestream_Tell
};
static const OpusFileCallbacks op_callbacks_membuf = {
OpusCallback_Read,
OggFilestream_Seek,
OpusCallback_Tell,
NULL
};
/*
=================================================================
Ogg Vorbis decompression
=================================================================
*/
qboolean Sound_LoadOggVorbis( const char *name, const byte *buffer, fs_offset_t filesize )
{
long ret;
@ -118,11 +143,10 @@ qboolean Sound_LoadOggVorbis( const char *name, const byte *buffer, fs_offset_t
sound.size = sound.samples * sound.width * sound.channels;
sound.wav = (byte *)Mem_Calloc( host.soundpool, sound.size );
while(( ret = ov_read( &vorbisFile, (char*)sound.wav + written, sound.size, 0, sound.width, 1, &section )) != 0 )
while(( ret = ov_read( &vorbisFile, (char*)sound.wav + written, sound.size - written, 0, sound.width, 1, &section )) != 0 )
{
if( ret < 0 )
{
Con_DPrintf( S_ERROR "%s: failed to load (%s): error during Vorbis data decoding\n", __func__, file.name );
if( ret < 0 ) {
Con_DPrintf( S_ERROR "%s: failed to load (%s): compressed data decoding error\n", __func__, file.name );
return false;
}
written += ret;
@ -131,3 +155,64 @@ qboolean Sound_LoadOggVorbis( const char *name, const byte *buffer, fs_offset_t
ov_clear( &vorbisFile );
return true;
}
/*
=================================================================
Ogg Opus decompression
=================================================================
*/
qboolean Sound_LoadOggOpus( const char *name, const byte *buffer, fs_offset_t filesize )
{
long ret;
ogg_filestream_t file;
OggOpusFile *of;
const OpusHead *opusHead;
size_t written = 0;
if( !buffer )
return false;
OggFilestream_Init( &file, name, buffer, filesize );
of = op_open_callbacks( &file, &op_callbacks_membuf, NULL, 0, NULL );
if( !of ) {
Con_DPrintf( S_ERROR "%s: failed to load (%s): file reading error\n", __func__, file.name );
return false;
}
opusHead = op_head( of, -1 );
if( opusHead->channel_count < 1 || opusHead->channel_count > 2 ) {
Con_DPrintf( S_ERROR "%s: failed to load (%s): unsuppored channels count\n", __func__, file.name );
return false;
}
// according to OggOpus specification, sound always encoded at 48kHz sample rate
// but this isn't a problem, engine can do resampling
sound.channels = opusHead->channel_count;
sound.rate = 48000;
sound.width = 2; // always 16-bit PCM
sound.type = WF_PCMDATA;
sound.flags = SOUND_RESAMPLE;
sound.samples = op_pcm_total( of, -1 );
sound.size = sound.samples * sound.width * sound.channels;
sound.wav = (byte *)Mem_Calloc( host.soundpool, sound.size );
// skip undesired samples before playing sound
if( op_pcm_seek( of, opusHead->pre_skip ) < 0 ) {
Con_DPrintf( S_ERROR "%s: failed to load (%s): pre-skip error\n", __func__, file.name );
return false;
}
while(( ret = op_read( of, (opus_int16*)(sound.wav + written), (sound.size - written) / sound.width, NULL )) != 0 )
{
if( ret < 0 ) {
Con_DPrintf( S_ERROR "%s: failed to load (%s): compressed data decoding error\n", __func__, file.name );
return false;
}
written += ret * sound.width * sound.channels;
}
op_free( of );
return true;
}

View file

@ -39,6 +39,8 @@ static const loadwavfmt_t load_game[] =
{ "%s%s.%s", "mp3", Sound_LoadMPG },
{ DEFAULT_SOUNDPATH "%s%s.%s", "ogg", Sound_LoadOggVorbis },
{ "%s%s.%s", "ogg", Sound_LoadOggVorbis },
{ DEFAULT_SOUNDPATH "%s%s.%s", "opus", Sound_LoadOggOpus },
{ "%s%s.%s", "opus", Sound_LoadOggOpus },
{ NULL, NULL, NULL }
};

View file

@ -120,6 +120,7 @@ extern sndlib_t sound;
qboolean Sound_LoadWAV( const char *name, const byte *buffer, fs_offset_t filesize );
qboolean Sound_LoadMPG( const char *name, const byte *buffer, fs_offset_t filesize );
qboolean Sound_LoadOggVorbis( const char *name, const byte *buffer, fs_offset_t filesize );
qboolean Sound_LoadOggOpus( const char *name, const byte *buffer, fs_offset_t filesize );
//
// stream operate