engine: client: fix loading internal vgui (thx @SNMetamorph)
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@ -3974,7 +3974,7 @@ qboolean CL_LoadProgs( const char *name )
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return false;
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// delayed vgui initialization for internal support
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if( GI->internal_vgui_support && VGui_LoadProgs( NULL ))
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if( GI->internal_vgui_support && VGui_LoadProgs( clgame.hInstance ))
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{
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VGui_Startup( refState.width, refState.height );
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}
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