engine: common: remove unused et_name array
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@ -20,16 +20,6 @@ GNU General Public License for more details.
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#include "xash3d_mathlib.h"
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#include "studio.h"
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// just for debug
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const char *et_name[] =
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{
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"normal",
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"player",
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"tempentity",
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"beam",
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"fragmented",
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};
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/*
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===============================================================================
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