engine/client: respect m_ignore in mouse client code as grabbing window breaks touch input
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@ -172,6 +172,8 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
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{
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{
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if( newstate == oldstate )
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if( newstate == oldstate )
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return;
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return;
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if( m_ignore.value )
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return;
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// since SetCursorType controls cursor visibility
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// since SetCursorType controls cursor visibility
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// execute it first, and then check mouse grab state
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// execute it first, and then check mouse grab state
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@ -212,6 +214,9 @@ void IN_CheckMouseState( qboolean active )
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qboolean useRawInput = true; // always use SDL code
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qboolean useRawInput = true; // always use SDL code
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#endif
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#endif
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if( m_ignore.value )
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return;
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if( active && useRawInput && !host.mouse_visible && cls.state == ca_active )
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if( active && useRawInput && !host.mouse_visible && cls.state == ca_active )
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{
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{
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if( !s_bRawInput )
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if( !s_bRawInput )
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