Vilyaem
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457b7fbfd9
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First version of Xrasher.
Build & Deploy Engine / build (macos-13, amd64, apple) (push) Waiting to run
Build & Deploy Engine / build (macos-14, arm64, apple) (push) Waiting to run
Build & Deploy Engine / build (true, ubuntu-20.04, arm64, linux) (push) Waiting to run
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Build & Deploy Engine / build (true, ubuntu-20.04, ppc64el, linux) (push) Waiting to run
Build & Deploy Engine / build (true, ubuntu-20.04, riscv64, linux) (push) Waiting to run
Build & Deploy Engine / build (ubuntu-20.04, amd64, linux) (push) Waiting to run
Build & Deploy Engine / build (ubuntu-20.04, i386, linux) (push) Waiting to run
Build & Deploy Engine / build (ubuntu-20.04, multiarch, android) (push) Waiting to run
Build & Deploy Engine / build (ubuntu-latest, arm64, nswitch) (push) Waiting to run
Build & Deploy Engine / build (ubuntu-latest, armv7hf, psvita) (push) Waiting to run
Build & Deploy Engine / build (windows-2019, i386, win32) (push) Waiting to run
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Build & Deploy Engine / Upload releases (push) Blocked by required conditions
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2025-03-17 10:01:06 -04:00 |
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Alibek Omarov
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e70ba7ad64
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engine: now, remove SUPPORT_BSP2_FORMAT macro, only prevent ref_soft from loading such maps
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2025-01-09 08:02:39 +03:00 |
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Alibek Omarov
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47aff9e30b
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engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime
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2025-01-09 08:02:39 +03:00 |
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Alibek Omarov
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a52c8aa291
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ref: soft: as an experiment, reformat ref_soft as it's easier to notice config inaccuracies
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2024-11-06 02:41:38 +03:00 |
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Alibek Omarov
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659adca473
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ref: soft: remove dead, commented out code
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2024-11-06 02:17:06 +03:00 |
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Alibek Omarov
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6153d7f168
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engine: make CL_RunLightStyles accept lightstyles array pointer as an argument. Make necessary changes in renderers.
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2024-11-03 01:20:30 +03:00 |
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Alibek Omarov
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6cf11cb6cf
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ref: soft: migrate to new way to get lightstyles and dlights
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2024-11-03 01:20:30 +03:00 |
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Alibek Omarov
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8af995cc28
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engine: introduce REF_GET_*_PTR for gamma tables
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2024-11-03 01:20:30 +03:00 |
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Alibek Omarov
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e222a74960
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ref: soft: fail to the engine if CreateBuffer has failed (otherwise it sits in infinite loop)
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2024-08-11 18:28:45 +03:00 |
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Alibek Omarov
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d56e53a347
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Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2
s/__FUNCTION__/__func__/g
awawawa
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2024-06-19 06:53:42 +03:00 |
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Alibek Omarov
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37083c8aef
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ref: soft: mark sw_drawflat and sw_draworder as cheats
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2024-05-01 00:52:45 +03:00 |
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Alibek Omarov
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36a0c1fb17
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ref: if the entity is opaque, check the renderfx too, it might become translucent
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2024-04-26 04:15:21 +03:00 |
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Alibek Omarov
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02c5890c2f
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ref: soft: cleanup after RefAPI changes, remove unused functions
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2024-01-28 10:00:51 +03:00 |
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Alibek Omarov
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7152393089
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ref: soft: fix -Wmissing-prototypes
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2024-01-28 09:55:18 +03:00 |
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Alibek Omarov
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a0c31120d9
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ref: add R_GammaChanged function that engine calls on every gamma change
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2024-01-07 03:35:23 +03:00 |
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Alibek Omarov
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9fa32a9cf4
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ref: soft: remove vid_gamma/vid_brightness changed cvar value check
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2024-01-07 03:35:23 +03:00 |
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Alibek Omarov
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6862b14e59
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ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible
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2024-01-04 22:02:14 +03:00 |
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Alibek Omarov
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64f3884f23
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ref: soft: convert to usage of ref_client_t to get client time
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2023-12-30 16:36:13 +03:00 |
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Alibek Omarov
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6386782674
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ref: soft: acquire engine pointers
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2023-12-30 16:36:13 +03:00 |
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Alibek Omarov
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9c66e86be1
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engine, ref: RefAPI 5. Remove unused calls
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2023-12-06 04:13:03 +03:00 |
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Alibek Omarov
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7e9f87de2d
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engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
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2023-12-06 04:13:03 +03:00 |
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Alibek Omarov
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b0a79df86f
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ref: change r_traceglow to 0, as GoldSrc does
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2023-10-26 04:59:01 +03:00 |
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Alibek Omarov
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de19d78571
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ref: fix late registration of studio cvars (thanks, @mittorn)
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2023-10-14 08:11:25 +03:00 |
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Alibek Omarov
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8680757844
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ref: soft: move ref_soft cvars to static allocation, remove dead cvars
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2023-05-27 21:52:58 +03:00 |
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Alibek Omarov
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fd795d5612
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ref: soft: cleanup unused functions
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2023-04-03 04:57:41 +03:00 |
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Alibek Omarov
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406eb828da
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ref: gl: disable underwater distortion by default, enable for Quake compatible mode only
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2022-12-05 11:59:29 +03:00 |
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Alibek Omarov
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61c142e2db
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ref: move renderers into ref subdirectory
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2022-09-10 22:52:52 +03:00 |
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