Alibek Omarov
614b9113ad
engine: platform: as an exception, allow calling direct platform-specific implementations of Platform_Sleep to make them inlined
2024-12-04 18:37:55 +03:00
Alibek Omarov
e14cd758ad
engine: turn Platform_Sleep into an inline function that directly calls platform-specific delay functions
2024-12-04 18:32:03 +03:00
Alibek Omarov
342d61b283
engine: platform: sdl: always call SDL_Quit in Platform_Shutdown
2024-12-04 16:14:56 +03:00
Alibek Omarov
128a1f59a9
engine: cleanup XASH_64BIT usage. Always use it from build.h
2024-10-24 16:39:09 +03:00
Alibek Omarov
64dbccb9bd
engine: platform: sdl: do not call SDL_VideoQuit in R_Free_Video, as one failed renderer will shut down whole SDL video subsystem
2024-08-21 12:18:06 +03:00
Alibek Omarov
70e11cc309
engine: platform: sdl: borderless fullscreen windows don't need to restore desktop resolution
...
* This fixes the case when we switch from windowed to borderless, minimize the window
and restore makes it lose it's fullscreen state
2024-08-16 12:25:08 +03:00
Alibek Omarov
7619824d80
engine: platform: sdl: return correct value from SW_CreateBuffer on success
2024-08-16 11:36:36 +03:00
Alibek Omarov
340871e03a
engine: platform: sdl: correct the message about glblit in ref_soft
2024-08-11 18:32:10 +03:00
Alibek Omarov
2c23a1e0a0
engine: platform: sdl: fix going fullscreen after manually changing VIDRESTART cvars (like width and height)
2024-07-31 00:53:29 +03:00
Alibek Omarov
eabed60e56
engine: automatically turn-on touch emulation while editing touch from menu
2024-07-29 05:06:10 +03:00
Alibek Omarov
1c84a5c8ad
engine: platform: sdl: disable restoring desktop resolution for mobile platforms, as it leads to unwanted window minimize (which correctly implemented by SDL by the way)
2024-07-09 19:52:11 +03:00
Alibek Omarov
d56e53a347
Replace hardcoded functions names by __func__ macro
...
* while we're here, fix some possible bugs
* and fix -Wformat=2
s/__FUNCTION__/__func__/g
awawawa
2024-06-19 06:53:42 +03:00
Alibek Omarov
f7e12586cf
engine: platform: sdl: we must notify the engine about the unpressed button when text input was activated
2024-06-15 08:44:19 +03:00
Alibek Omarov
a1dceacc8f
engine: remove unused host.hMutex and host.hInst
2024-06-12 10:20:09 +03:00
Alibek Omarov
f86d84daed
engine: platform: sdl: initialize window name string when building with old SDL
2024-06-09 09:16:45 +03:00
Alibek Omarov
32d4bdb80f
engine: fix UTF-8 sequence input
...
Fixes: 2e0fc3e4c1
("engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar")
2024-06-07 22:16:32 +03:00
Alibek Omarov
2e0fc3e4c1
engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar
2024-05-15 05:06:57 +03:00
Alibek Omarov
e18e9ae2ea
engine: platform: sdl: ignore keyboard events if text mode is active
2024-05-04 11:05:17 +03:00
Alibek Omarov
7584bbe47e
engine: client: fix sound mute when losing focus
2024-03-03 19:00:50 +03:00
Alibek Omarov
e95a2da6d0
engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers
2024-02-23 20:55:32 +03:00
Sheridan Kane Rathbun
98d88266a6
engine: platform: sdl: fix incorrect mouse cursor positioning on high-dpi displays ( #1623 )
...
Signed-off-by: SheridanR <sheridan.rathbun@gmail.com>
2024-02-23 20:54:17 +03:00
Bohdan Shulyar
f1bc9b87b1
platform: android: port to SDL
2024-02-19 17:47:40 +03:00
Alibek Omarov
75d476f9df
engine: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
Alibek Omarov
df6546d5b1
engine: client: add new gamma implementation
...
* immediately expose it in RefAPI. Bump RefAPI to version 7.
* remove VID_StartupGamma, it's not used anymore
* remove stub lightgamma and direct cvars
* add a temporary check for v_direct and v_lightgamma default values
2024-01-09 03:33:24 +03:00
Alibek Omarov
9ec1e259b4
engine: platform: sdl: unused variable cleanup
2023-12-05 10:48:47 +03:00
Alibek Omarov
96a9172e36
engine: platform: sdl: check that we're handling SDL errors according to it's documentation
2023-10-26 23:06:50 +03:00
Alibek Omarov
8f819a2fde
engine: platform: sdl: fix forgotten icon setup call
2023-10-23 00:31:30 +03:00
mittorn
1bfb6c560a
platform/sdl: add check for missing hint defines
2023-10-22 20:02:14 +03:00
mittorn
24d6f1788a
platform/sdl: workaround ubuntu SDL2 bug preventing resolving any extensions on EGL
2023-10-22 20:02:14 +03:00
mittorn
6041bb0a43
platform/sdl: fix safegl
2023-10-16 06:47:55 +03:00
Alibek Omarov
4acd0e5304
engine: platform: sdl: grab input only in true fullscreen mode
2023-10-11 16:49:49 +03:00
Alibek Omarov
cb1063c305
engine: platform: sdl: fix qboolean to window_mode_t conversions
2023-10-10 14:41:39 +03:00
Alibek Omarov
59bfc8c32f
engine: platform: sdl: fix qboolean to window_mode_t conversions
2023-10-10 14:41:05 +03:00
Alibek Omarov
99f290b622
engine: platform: sdl: support borderless mode, slight refactoring
2023-10-10 14:11:28 +03:00
Alibek Omarov
cb19fa2f6d
engine: client: restore window maximized state after engine restart
2023-10-09 05:26:17 +03:00
Alibek Omarov
7e05562c14
engine: platform: sdl: check SDL version in Platform_Vibrate
2023-07-03 02:18:49 +03:00
Alibek Omarov
c16a10e6f3
engine: platform: refactor Platform_Init/Shutdown/GetNativeObject functions. They are now defined in the header, and call platform-specific functios that defined in platform code
2023-06-16 07:32:19 +03:00
Alibek Omarov
1fdf6180e6
engine: platform: sdl: merge required SDL2 platform changes for new Android port from @Velaron's tree
2023-06-05 21:51:59 +03:00
Alibek Omarov
a23e17c6d7
engine: platform: sdl: set QtWayland hints
2023-06-02 06:18:47 +03:00
Alibek Omarov
f19ed1c1c2
engine: client: move joystick cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
b1d60c248d
engine: client: move main client cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
d9cbf1fa89
engine: client: move input cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
5d7d5319fd
engine: move ref cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
d4470402ee
engine: move vid cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
05560c7607
engine: always read and set vid_fullscreen value directly with it's object
2023-05-27 21:52:58 +03:00
Alibek Omarov
356f78ee81
engine: platform: sdl: fix possible buffer overrun in SDL port audio code
2023-05-24 03:49:13 +03:00
Velaron
e27ac6b092
platform: win32: properly change icon
2023-05-20 23:32:19 +03:00
Alibek Omarov
7dcddc559c
engine: platform: sdl: set PulseAudio role only on POSIX systems
2023-05-17 17:38:18 +03:00
Alibek Omarov
323626c308
engine: platform: sdl: try to avoid random crash in SDL pulse audio driver
2023-05-17 05:02:12 +03:00
Alibek Omarov
19582cdf11
engine: simplify force version drawing logic
2023-05-14 09:50:17 +03:00