Alibek Omarov
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47aff9e30b
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engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime
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2025-01-09 08:02:39 +03:00 |
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Alibek Omarov
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677464d04d
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ref: rename glpoly_t to glpoly2_t to make the changes more obvious and easier to notice
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2024-08-10 13:46:00 +03:00 |
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Alibek Omarov
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a9dec51e59
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ref: fix glpoly_t definition so it has true standard flexible array member
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2024-08-10 13:46:00 +03:00 |
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Alibek Omarov
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d56e53a347
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Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2
s/__FUNCTION__/__func__/g
awawawa
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2024-06-19 06:53:42 +03:00 |
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Alibek Omarov
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661e60720d
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ref: gl: fix -Wmissing-prototypes
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2024-01-28 09:55:18 +03:00 |
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Alibek Omarov
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7e9f87de2d
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engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
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2023-12-06 04:13:03 +03:00 |
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Alibek Omarov
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08dbfc45d3
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ref: gl: refactor getting edge position, texture and lightmap coords
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2023-12-02 18:02:18 +03:00 |
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Alibek Omarov
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3a57f26351
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ref: gl: move ref_gl cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
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Alibek Omarov
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8b96e7ca87
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ref: add size argument to COM_FileBase calls
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2023-04-26 05:20:45 +03:00 |
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Alibek Omarov
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327eb330ed
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ref: gl: minimize dependency on internal engine headers
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2022-09-10 22:52:52 +03:00 |
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Alibek Omarov
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61c142e2db
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ref: move renderers into ref subdirectory
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2022-09-10 22:52:52 +03:00 |
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