Alibek Omarov
b5cb0b9f10
ref: gl: add r_dlight_virtual_radius. It potentially fixes ugly dlight cut off on largely scaled textures (or at least allows to tune it)
...
It also adds a fix found in JoeQuake (which traces back to FitzQuake, in which
it is attributed to LadyHavoc, Darkplaces author) to exactly calculate whether
the light hits the surface, so we don't wrongly enable lighting on a surface by
an increased radius.
2025-02-07 23:07:08 +03:00
Alibek Omarov
47aff9e30b
engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime
2025-01-09 08:02:39 +03:00
Alibek Omarov
6153d7f168
engine: make CL_RunLightStyles accept lightstyles array pointer as an argument. Make necessary changes in renderers.
2024-11-03 01:20:30 +03:00
Alibek Omarov
bb4e64ea58
ref: gl: migrate to new way to get lightstyles and dlights
2024-11-03 01:20:30 +03:00
Alibek Omarov
6aef422de6
ref: remove unneeded dlight pointer increment
2024-06-15 08:44:18 +03:00
Alibek Omarov
661e60720d
ref: gl: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
Alibek Omarov
eaafd0ff13
ref: gl: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view)
2024-01-27 17:31:26 +03:00
Alibek Omarov
5696c9c96a
ref: gl: remove useless R_CountDynamicLights function
2024-01-27 17:15:57 +03:00
Alibek Omarov
87b204c661
ref: gl: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles
2024-01-09 03:55:07 +03:00
Alibek Omarov
caefa0b7b9
engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy
2024-01-09 03:55:07 +03:00
Alibek Omarov
8298053e6a
ref: gl: don't depend on lightgamma in recursive light point
2024-01-09 03:33:39 +03:00
Alibek Omarov
17deba0606
ref: gl: use direct cl.paused instead of PARM_GAMEPAUSED
2023-12-30 16:41:39 +03:00
Alibek Omarov
4d802d8901
ref: gl: convert to usage of ref_client_t to get client time
2023-12-30 16:36:13 +03:00
Alibek Omarov
7e9f87de2d
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
2023-12-06 04:13:03 +03:00
Alibek Omarov
3a57f26351
ref: gl: move ref_gl cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
79624fa400
ref: gl: cleanup unused functions
2023-04-03 05:09:33 +03:00
Alibek Omarov
61c142e2db
ref: move renderers into ref subdirectory
2022-09-10 22:52:52 +03:00