#! /usr/bin/env python # encoding: utf-8 # mittorn, 2018 from waflib import Logs from waflib.extras import pthread import os from copy import copy top = '.' EXECINFO_TEST = '''#include int main(int argc, char **argv) { backtrace(0, 0); backtrace_symbols(0, 0); return 0; } ''' def options(opt): grp = opt.add_option_group('Engine options') grp.add_option('--enable-fbdev', action = 'store_true', dest = 'FBDEV_SW', default = False, help = 'build fbdev-only software-only engine') grp.add_option('--disable-async-resolve', action = 'store_true', dest = 'NO_ASYNC_RESOLVE', default = False, help = 'disable multithreaded operations(asynchronous name resolution)') grp.add_option('--enable-custom-swap', action = 'store_true', dest = 'CUSTOM_SWAP', default = False, help = 'enable custom swap allocator. For devices with no swap support') grp.add_option('--enable-legacy-sdl', action = 'store_true', dest = 'SDL12', default = False, help = 'enable using SDL1.2 instead of SDL2(not recommended) [default: %(default)s]') grp.add_option('--enable-static-binary', action = 'store_true', dest = 'STATIC', default = False, help = 'build static binary(not recommended, --single-binary required) [default: %(default)s]') grp.add_option('--enable-engine-tests', action = 'store_true', dest = 'ENGINE_TESTS', default = False, help = 'embed tests into the engine, jump into them by -runtests command line switch [default: %(default)s]') grp.add_option('--enable-engine-fuzz', action = 'store_true', dest = 'ENGINE_FUZZ', default = False, help = 'add LLVM libFuzzer [default: %(default)s]' ) grp.add_option('--enable-ffmpeg', action = 'store_true', dest = 'FFMPEG', default = False, help = '') # hidden option, does nothing opt.load('sdl2') def find_sdl(conf): err_msg = '%s not available! If you want to build dedicated server, specify --dedicated' if conf.env.DEST_OS in ['nswitch', 'psvita']: err_msg = '%s not available!' conf.load('sdl2') if conf.options.SDL3: if not conf.env.HAVE_SDL3: conf.fatal(err_msg % 'SDL3') conf.env.XASH_SDL = 3 else: if not conf.env.HAVE_SDL2: conf.fatal(err_msg % 'SDL2') conf.env.XASH_SDL = 2 def configure(conf): # Common dependencies, will be linked to both dedicated server and client if conf.env.DEST_OS == 'linux': conf.check_cc(lib='rt') if conf.env.MAGX: conf.define('XASH_CRASHHANDLER', 0) elif conf.env.DEST_OS == 'haiku': conf.env.LIB_HAIKU = ['network'] conf.env.LIBPATH_HAIKU = ['/boot/system/lib'] elif conf.env.DEST_OS == 'wasi': conf.options.NO_ASYNC_RESOLVE = True conf.env.CFLAGS += ['-mllvm', '-wasm-enable-sjlj'] elif conf.env.DEST_OS == 'sunos': conf.check_cc(lib='socket') elif conf.env.DEST_OS == 'dos': conf.options.STATIC = True conf.options.NO_ASYNC_RESOLVE = True if conf.options.ENGINE_FUZZ: conf.env.append_unique('CFLAGS', '-fsanitize=fuzzer-no-link') conf.env.append_unique('LINKFLAGS', '-fsanitize=fuzzer') # Client-only dependencies if conf.env.CLIENT: if conf.env.DEST_OS in ['nswitch', 'psvita']: extra_libs = ['-lm'] if conf.env.DEST_OS == 'psvita': extra_libs = ['-lstdc++', '-lm', '-lSceShaccCgExt', '-lSceShaccCg_stub', '-ltaihen_stub', '-lSceKernelDmacMgr_stub'] conf.env.append_unique('CXXFLAGS', ['-Wl,--no-undefined']) conf.env.append_unique('CFLAGS', ['-Wl,--no-undefined']) conf.env.LDFLAGS += extra_libs find_sdl(conf) for lib in extra_libs: conf.env.LDFLAGS.remove(lib) if conf.env.DEST_OS == 'nswitch': # remove libstdc++ linking from SDL2, we link it later conf.env.LIB_SDL2.remove('stdc++') elif conf.env.DEST_OS == 'linux' and conf.options.FBDEV_SW: conf.check_cc(lib='asound') elif conf.options.SDL12: # TODO: move to sdl2.py conf.check_cfg(package='sdl', args='--cflags --libs', uselib_store='SDL2') conf.env.XASH_SDL = 12 conf.env.HAVE_SDL2 = True else: find_sdl(conf) if conf.options.STATIC: conf.env.STATIC = True conf.define('XASH_NO_LIBDL', 1) if not conf.env.DEST_OS in ['win32', 'android'] and not conf.options.NO_ASYNC_RESOLVE: conf.check_pthreads(mode='c') if hasattr(conf.options, 'DLLEMU'): conf.define_cond('XASH_DLL_LOADER', conf.options.DLLEMU) conf.check_cc(fragment=EXECINFO_TEST, msg='Checking for glibc backtrace()', mandatory=False, define_name='HAVE_EXECINFO') conf.define('ENGINE_DLL', 1) conf.define_cond('XASH_ENGINE_TESTS', conf.options.ENGINE_TESTS) conf.define_cond('XASH_STATIC_LIBS', conf.env.STATIC_LINKING) conf.define_cond('XASH_CUSTOM_SWAP', conf.options.CUSTOM_SWAP) conf.define_cond('XASH_NO_ASYNC_NS_RESOLVE', conf.options.NO_ASYNC_RESOLVE) conf.define_cond('PSAPI_VERSION', conf.env.DEST_OS == 'win32') # will be defined as 1 for refdll in conf.refdlls: refdll.register_define(conf) def build(bld): # public includes for renderers and utils use bld(name = 'engine_includes', export_includes = '. common common/imagelib', use = 'filesystem_includes') libs = ['engine_includes', 'public', 'dllemu', 'werror', 'backtrace'] includes = ['server', 'client', 'client/vgui', 'common/soundlib'] # basic build: dedicated only source = bld.path.ant_glob(['common/*.c', 'common/imagelib/*.c', 'common/soundlib/*.c', 'server/*.c']) # include platform-specific sources, this shall not fail if directory doesn't exist source += bld.path.ant_glob('platform/%s/*.c' % bld.env.DEST_OS) # Android _is_ Linux based, after all if bld.env.DEST_OS == 'android': source += bld.path.ant_glob('platform/linux/*.c') # include common POSIX conformant code if bld.env.DEST_OS not in ['win32', 'dos']: source += bld.path.ant_glob('platform/posix/*.c') # include sources for optional features if bld.get_define('XASH_CUSTOM_SWAP'): source += ['platform/misc/kmalloc.c', 'platform/misc/sbrk.c'] if bld.get_define('XASH_STATIC_LIBS'): source += ['platform/misc/lib_static.c'] if bld.env.DEST_OS == 'win32': libs += ['USER32', 'SHELL32', 'GDI32', 'ADVAPI32', 'DBGHELP', 'PSAPI', 'WS2_32'] elif bld.env.DEST_OS == 'nswitch': libs += ['SOLDER'] # HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting # we can't do this right away because std::filesystem will complain about not having pathconf(), # which we have defined in sys_nswitch.c bld.env.LDFLAGS += ['-v', '-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm'] elif bld.env.DEST_OS == 'psvita': libs += ['VRTLD'] # HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting # also link in all the funky dependencies that aren't in SDL2's LDFLAGS bld.env.LDFLAGS += ['-Wl,--whole-archive', '-lstdc++', '-lpthread', '-Wl,--no-whole-archive', '-lm', '-lSceShaccCgExt', '-lkubridge_stub', '-ltaihen_stub', '-lSceShaccCg_stub', '-lSceKernelModulemgr_stub', '-lSceSblSsMgr_stub', '-lSceVshBridge_stub', '-lSceKernelDmacMgr_stub', ] else: # POSIX libs += ['M', 'RT', 'PTHREAD', 'ASOUND', 'HAIKU', 'MAGX', 'LOG', 'SOCKET'] if not bld.env.STATIC: libs += ['DL'] if bld.env.SERVER: # TODO: avoid possible name collision when client is built without launcher # but dedicated server is enabled. They're both called 'xash' in this case bld.program( source = copy(source), target = 'xash', use = copy(libs), includes = includes, defines = 'XASH_ENABLE_MAIN=1 XASH_DEDICATED=1', rpath = bld.env.DEFAULT_RPATH, install_path = bld.env.BINDIR, ) if bld.env.CLIENT: defines = [] if bld.env.XASH_SDL: libs += ['SDL3' if bld.env.HAVE_SDL3 else 'SDL2'] source += bld.path.ant_glob(['platform/sdl/*.c']) defines += ['XASH_SDL=%d' % bld.env.XASH_SDL] # add client files if not bld.env.DEDICATED: source += bld.path.ant_glob('client/**/*.c') libs += ['bzip2', 'MultiEmulator', 'opus', 'opusfile', 'vorbis', 'vorbisfile'] # Android port is linked differently if bld.env.DEST_OS == 'android': f = bld.shlib install_path = bld.env.LIBDIR defines += ['XASH_ENABLE_MAIN=1', 'XASH_SDLMAIN=1'] elif not bld.env.LAUNCHER: f = bld.program install_path = bld.env.BINDIR defines += ['XASH_ENABLE_MAIN=1'] else: f = bld.shlib install_path = bld.env.LIBDIR if bld.env.DEST_OS in ['nswitch', 'psvita']: install_path = None f(source = source, target = 'xash', includes = includes, features = 'cxx c', use = libs, defines = defines, install_path = install_path, special_install_path = bld.env.BINDIR, nacp = 'platform/nswitch/xash3d-fwgs.nacp', icon = 'platform/nswitch/icon.jpg', sce_sys = 'platform/psvita/sce_sys', title_id = 'XASH10000', app_name = 'xash3d-fwgs', rpath = bld.env.DEFAULT_RPATH, )