/* gl_draw.c - orthogonal drawing stuff Copyright (C) 2010 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include "r_local.h" /* ============= R_GetImageParms ============= */ void R_GetTextureParms( int *w, int *h, int texnum ) { image_t *glt; glt = R_GetTexture( texnum ); if( w ) *w = glt->srcWidth; if( h ) *h = glt->srcHeight; } /* ============= R_GetSpriteParms same as GetImageParms but used for sprite models ============= */ void GAME_EXPORT R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite ) { mspriteframe_t *pFrame; if( !pSprite || pSprite->type != mod_sprite ) return; // bad model ? pFrame = R_GetSpriteFrame( pSprite, currentFrame, 0.0f ); if( frameWidth ) *frameWidth = pFrame->width; if( frameHeight ) *frameHeight = pFrame->height; if( numFrames ) *numFrames = pSprite->numframes; } int GAME_EXPORT R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame ) { if( !m_pSpriteModel || m_pSpriteModel->type != mod_sprite || !m_pSpriteModel->cache.data ) return 0; return R_GetSpriteFrame( m_pSpriteModel, frame, 0.0f )->gl_texturenum; } /* ============= Draw_StretchPicImplementation ============= */ static void R_DrawStretchPicImplementation( int x, int y, int w, int h, int s1, int t1, int s2, int t2, image_t *pic ) { unsigned int height; int skip, v; qboolean transparent = false; pixel_t *buffer; if( x < 0 ) { s1 += ( -x ) * ( s2 - s1 ) / w; x = 0; } if( x + w > vid.width ) { s2 -= ( x + w - vid.width ) * ( s2 - s1 ) / w; w = vid.width - x; } if( y + h > vid.height ) { t2 -= ( y + h - vid.height ) * ( t2 - t1 ) / h; h = vid.height - y; } if( !pic->pixels[0] || s1 >= s2 || t1 >= t2 ) return; // gEngfuncs.Con_Printf ("pixels is %p\n", pic->pixels[0] ); height = h; if( y < -h ) // out of display, out of bounds return; if( y < 0 ) { skip = -y; height += y; y = 0; } else skip = 0; if( pic->alpha_pixels ) { buffer = pic->alpha_pixels; transparent = true; } else buffer = pic->pixels[0]; #pragma omp parallel for schedule(static) for( v = 0; v < height; v++ ) { int alpha1 = vid.alpha; pixel_t *dest = vid.buffer + ( y + v ) * vid.rowbytes + x; uint sv = ( skip + v ) * ( t2 - t1 ) / h + t1; uint u, f, fstep; pixel_t *source = buffer + sv * pic->width + s1; f = 0; fstep = (( s2 - s1 ) << 16 ) / w; for( u = 0; u < w; u++ ) { pixel_t src = source[f >> 16]; int alpha = alpha1; f += fstep; if( transparent ) { alpha &= src >> ( 16 - 3 ); src = src << 3; } if( alpha == 0 ) continue; if( vid.color != COLOR_WHITE ) src = vid.modmap[( src & 0xff00 ) | ( vid.color >> 8 )] << 8 | ( src & vid.color & 0xff ) | (( src & 0xff ) >> 3 ); if( vid.rendermode == kRenderTransAdd ) { pixel_t screen = dest[u]; dest[u] = vid.addmap[( src & 0xff00 ) | ( screen >> 8 )] << 8 | ( screen & 0xff ) | (( src & 0xff ) >> 0 ); } else if( vid.rendermode == kRenderScreenFadeModulate ) { pixel_t screen = dest[u]; dest[u] = BLEND_COLOR( screen, vid.color ); } else if( alpha < 7 ) // && (vid.rendermode == kRenderTransAlpha || vid.rendermode == kRenderTransTexture ) ) { pixel_t screen = dest[u]; // | 0xff & screen & src ; dest[u] = BLEND_ALPHA( alpha, src, screen ); // vid.alphamap[( alpha << 16)|(src & 0xff00)|(screen>>8)] << 8 | (screen & 0xff) >> 3 | ((src & 0xff) >> 3); } else dest[u] = src; } } } /* ============= R_DrawStretchPic ============= */ void GAME_EXPORT R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum ) { image_t *pic = R_GetTexture( texnum ); int width = pic->width, height = pic->height; // GL_Bind( XASH_TEXTURE0, texnum ); if( s2 > 1.0f || t2 > 1.0f ) return; if( s1 < 0.0f || t1 < 0.0f ) return; if( w < 1.0f || h < 1.0f ) return; R_DrawStretchPicImplementation( x, y, w, h, width * s1, height * t1, width * s2, height * t2, pic ); } void Draw_Fill( int x, int y, int w, int h ) { unsigned int height; int v; pixel_t src = vid.color; int alpha = vid.alpha; if( x < 0 ) x = 0; if( x + w > vid.width ) w = vid.width - x; if( w <= 0 ) return; if( y + h > vid.height ) h = vid.height - y; if( h <= 0 ) return; height = h; if( y < 0 ) { if( h <= -y ) return; height += y; y = 0; } #pragma omp parallel for schedule(static) for( v = 0; v < height; v++ ) { pixel_t *dest = vid.buffer + ( y + v ) * vid.rowbytes + x; uint u; for( u = 0; u < w; u++ ) { if( alpha == 0 ) continue; if( vid.rendermode == kRenderTransAdd ) { pixel_t screen = dest[u]; dest[u] = vid.addmap[( src & 0xff00 ) | ( screen >> 8 )] << 8 | ( screen & 0xff ) | (( src & 0xff ) >> 0 ); } else if( alpha < 7 ) // && (vid.rendermode == kRenderTransAlpha || vid.rendermode == kRenderTransTexture ) ) { pixel_t screen = dest[u]; // | 0xff & screen & src ; dest[u] = BLEND_ALPHA( alpha, src, screen ); // vid.alphamap[( alpha << 16)|(src & 0xff00)|(screen>>8)] << 8 | (screen & 0xff) >> 3 | ((src & 0xff) >> 3); } else dest[u] = src; } } } /* ============= R_DrawStretchRaw ============= */ void GAME_EXPORT R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty ) { byte *raw = NULL; image_t *tex; raw = (byte *)data; // pglDisable( GL_BLEND ); // pglDisable( GL_ALPHA_TEST ); // pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); tex = R_GetTexture( tr.cinTexture ); GL_Bind( XASH_TEXTURE0, tr.cinTexture ); } /* ============= R_UploadStretchRaw ============= */ void GAME_EXPORT R_UploadStretchRaw( int texture, int cols, int rows, int width, int height, const byte *data ) { byte *raw = NULL; image_t *tex; raw = (byte *)data; tex = R_GetTexture( texture ); GL_Bind( GL_KEEP_UNIT, texture ); tex->width = cols; tex->height = rows; } /* =============== R_Set2DMode =============== */ void GAME_EXPORT R_Set2DMode( qboolean enable ) { vid.color = COLOR_WHITE; vid.is2d = enable; vid.alpha = 7; if( enable ) { RI.currententity = NULL; RI.currentmodel = NULL; } }