/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // d_scan.c // // Portable C scan-level rasterization code, all pixel depths. #include "r_local.h" pixel_t *r_turb_pbase, *r_turb_pdest; short *r_turb_pz; fixed16_t r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep; int r_turb_izistep, r_turb_izi; int *r_turb_turb; static int r_turb_spancount; int alpha; /* ============= D_DrawTurbulent8Span ============= */ void D_DrawTurbulent8Span( void ) { int sturb, tturb; do { sturb = (( r_turb_s + r_turb_turb[( r_turb_t >> 16 ) & ( CYCLE - 1 )] ) >> 16 ) & 63; tturb = (( r_turb_t + r_turb_turb[( r_turb_s >> 16 ) & ( CYCLE - 1 )] ) >> 16 ) & 63; *r_turb_pdest++ = *( r_turb_pbase + ( tturb << 6 ) + sturb ); r_turb_s += r_turb_sstep; r_turb_t += r_turb_tstep; } while( --r_turb_spancount > 0 ); } /* ============= D_DrawTurbulent8Span ============= */ static void D_DrawTurbulent8ZSpan( void ) { int sturb, tturb; do { sturb = (( r_turb_s + r_turb_turb[( r_turb_t >> 16 ) & ( CYCLE - 1 )] ) >> 16 ) & 63; tturb = (( r_turb_t + r_turb_turb[( r_turb_s >> 16 ) & ( CYCLE - 1 )] ) >> 16 ) & 63; if( *r_turb_pz <= ( r_turb_izi >> 16 )) { pixel_t btemp = *( r_turb_pbase + ( tturb << 6 ) + sturb ); if( alpha == 7 ) *r_turb_pdest = btemp; else *r_turb_pdest = BLEND_ALPHA( alpha, btemp, *r_turb_pdest ); } r_turb_pdest++; r_turb_pz++; r_turb_izi += r_turb_izistep; r_turb_s += r_turb_sstep; r_turb_t += r_turb_tstep; } while( --r_turb_spancount > 0 ); } /* ============= Turbulent8 ============= */ void Turbulent8( espan_t *pspan ) { int count; fixed16_t snext, tnext; float sdivz, tdivz, zi, z, du, dv, spancountminus1; float sdivz16stepu, tdivz16stepu, zi16stepu; r_turb_turb = sintable + ((int)( gp_cl->time * SPEED ) & ( CYCLE - 1 )); r_turb_sstep = 0; // keep compiler happy r_turb_tstep = 0; // ditto r_turb_pbase = cacheblock; sdivz16stepu = d_sdivzstepu * 16; tdivz16stepu = d_tdivzstepu * 16; zi16stepu = d_zistepu * 16; do { r_turb_pdest = ( d_viewbuffer + ( r_screenwidth * pspan->v ) + pspan->u ); count = pspan->count; // calculate the initial s/z, t/z, 1/z, s, and t and clamp du = (float)pspan->u; dv = (float)pspan->v; sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu; tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu; zi = d_ziorigin + dv * d_zistepv + du * d_zistepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point r_turb_s = (int)( sdivz * z ) + sadjust; if( r_turb_s > bbextents ) r_turb_s = bbextents; else if( r_turb_s < 0 ) r_turb_s = 0; r_turb_t = (int)( tdivz * z ) + tadjust; if( r_turb_t > bbextentt ) r_turb_t = bbextentt; else if( r_turb_t < 0 ) r_turb_t = 0; do { // calculate s and t at the far end of the span if( count >= 16 ) r_turb_spancount = 16; else r_turb_spancount = count; count -= r_turb_spancount; if( count ) { // calculate s/z, t/z, zi->fixed s and t at far end of span, // calculate s and t steps across span by shifting sdivz += sdivz16stepu; tdivz += tdivz16stepu; zi += zi16stepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)( sdivz * z ) + sadjust; if( snext > bbextents ) snext = bbextents; else if( snext < 16 ) snext = 16; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)( tdivz * z ) + tadjust; if( tnext > bbextentt ) tnext = bbextentt; else if( tnext < 16 ) tnext = 16; // guard against round-off error on <0 steps r_turb_sstep = ( snext - r_turb_s ) >> 4; r_turb_tstep = ( tnext - r_turb_t ) >> 4; } else { // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so // can't step off polygon), clamp, calculate s and t steps across // span by division, biasing steps low so we don't run off the // texture spancountminus1 = (float)( r_turb_spancount - 1 ); sdivz += d_sdivzstepu * spancountminus1; tdivz += d_tdivzstepu * spancountminus1; zi += d_zistepu * spancountminus1; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)( sdivz * z ) + sadjust; if( snext > bbextents ) snext = bbextents; else if( snext < 16 ) snext = 16; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)( tdivz * z ) + tadjust; if( tnext > bbextentt ) tnext = bbextentt; else if( tnext < 16 ) tnext = 16; // guard against round-off error on <0 steps if( r_turb_spancount > 1 ) { r_turb_sstep = ( snext - r_turb_s ) / ( r_turb_spancount - 1 ); r_turb_tstep = ( tnext - r_turb_t ) / ( r_turb_spancount - 1 ); } } r_turb_s = r_turb_s & (( CYCLE << 16 ) - 1 ); r_turb_t = r_turb_t & (( CYCLE << 16 ) - 1 ); D_DrawTurbulent8Span(); r_turb_s = snext; r_turb_t = tnext; } while( count > 0 ); } while(( pspan = pspan->pnext ) != NULL ); } /* ============= Turbulent8 ============= */ void TurbulentZ8( espan_t *pspan, int alpha1 ) { int count; fixed16_t snext, tnext; float sdivz, tdivz, zi, z, du, dv, spancountminus1; float sdivz16stepu, tdivz16stepu, zi16stepu; alpha = alpha1; if( alpha > 7 ) alpha = 7; if( alpha == 0 ) return; r_turb_turb = sintable + ((int)( gp_cl->time * SPEED ) & ( CYCLE - 1 )); r_turb_sstep = 0; // keep compiler happy r_turb_tstep = 0; // ditto r_turb_pbase = cacheblock; sdivz16stepu = d_sdivzstepu * 16; tdivz16stepu = d_tdivzstepu * 16; zi16stepu = d_zistepu * 16; r_turb_izistep = (int)( d_zistepu * 0x8000 * 0x10000 ); do { r_turb_pdest = ( d_viewbuffer + ( r_screenwidth * pspan->v ) + pspan->u ); r_turb_pz = d_pzbuffer + ( d_zwidth * pspan->v ) + pspan->u; count = pspan->count; // calculate the initial s/z, t/z, 1/z, s, and t and clamp du = (float)pspan->u; dv = (float)pspan->v; sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu; tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu; zi = d_ziorigin + dv * d_zistepv + du * d_zistepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point r_turb_izi = (int)( zi * 0x8000 * 0x10000 ); r_turb_s = (int)( sdivz * z ) + sadjust; if( r_turb_s > bbextents ) r_turb_s = bbextents; else if( r_turb_s < 0 ) r_turb_s = 0; r_turb_t = (int)( tdivz * z ) + tadjust; if( r_turb_t > bbextentt ) r_turb_t = bbextentt; else if( r_turb_t < 0 ) r_turb_t = 0; do { // calculate s and t at the far end of the span if( count >= 16 ) r_turb_spancount = 16; else r_turb_spancount = count; count -= r_turb_spancount; if( count ) { // calculate s/z, t/z, zi->fixed s and t at far end of span, // calculate s and t steps across span by shifting sdivz += sdivz16stepu; tdivz += tdivz16stepu; zi += zi16stepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)( sdivz * z ) + sadjust; if( snext > bbextents ) snext = bbextents; else if( snext < 16 ) snext = 16; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)( tdivz * z ) + tadjust; if( tnext > bbextentt ) tnext = bbextentt; else if( tnext < 16 ) tnext = 16; // guard against round-off error on <0 steps r_turb_sstep = ( snext - r_turb_s ) >> 4; r_turb_tstep = ( tnext - r_turb_t ) >> 4; } else { // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so // can't step off polygon), clamp, calculate s and t steps across // span by division, biasing steps low so we don't run off the // texture spancountminus1 = (float)( r_turb_spancount - 1 ); sdivz += d_sdivzstepu * spancountminus1; tdivz += d_tdivzstepu * spancountminus1; zi += d_zistepu * spancountminus1; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)( sdivz * z ) + sadjust; if( snext > bbextents ) snext = bbextents; else if( snext < 16 ) snext = 16; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)( tdivz * z ) + tadjust; if( tnext > bbextentt ) tnext = bbextentt; else if( tnext < 16 ) tnext = 16; // guard against round-off error on <0 steps if( r_turb_spancount > 1 ) { r_turb_sstep = ( snext - r_turb_s ) / ( r_turb_spancount - 1 ); r_turb_tstep = ( tnext - r_turb_t ) / ( r_turb_spancount - 1 ); } } r_turb_s = r_turb_s & (( CYCLE << 16 ) - 1 ); r_turb_t = r_turb_t & (( CYCLE << 16 ) - 1 ); D_DrawTurbulent8ZSpan(); r_turb_s = snext; r_turb_t = tnext; } while( count > 0 ); } while(( pspan = pspan->pnext ) != NULL ); } // ==================== // PGM /* ============= NonTurbulent8 - this is for drawing scrolling textures. they're warping water textures but the turbulence is automatically 0. ============= */ void NonTurbulent8( espan_t *pspan ) { int count; fixed16_t snext, tnext; float sdivz, tdivz, zi, z, du, dv, spancountminus1; float sdivz16stepu, tdivz16stepu, zi16stepu; // r_turb_turb = sintable + ((int)(r_newrefdef.time*SPEED)&(CYCLE-1)); r_turb_turb = blanktable; r_turb_sstep = 0; // keep compiler happy r_turb_tstep = 0; // ditto r_turb_pbase = cacheblock; sdivz16stepu = d_sdivzstepu * 16; tdivz16stepu = d_tdivzstepu * 16; zi16stepu = d_zistepu * 16; do { r_turb_pdest = ( d_viewbuffer + ( r_screenwidth * pspan->v ) + pspan->u ); count = pspan->count; // calculate the initial s/z, t/z, 1/z, s, and t and clamp du = (float)pspan->u; dv = (float)pspan->v; sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu; tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu; zi = d_ziorigin + dv * d_zistepv + du * d_zistepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point r_turb_s = (int)( sdivz * z ) + sadjust; if( r_turb_s > bbextents ) r_turb_s = bbextents; else if( r_turb_s < 0 ) r_turb_s = 0; r_turb_t = (int)( tdivz * z ) + tadjust; if( r_turb_t > bbextentt ) r_turb_t = bbextentt; else if( r_turb_t < 0 ) r_turb_t = 0; do { // calculate s and t at the far end of the span if( count >= 16 ) r_turb_spancount = 16; else r_turb_spancount = count; count -= r_turb_spancount; if( count ) { // calculate s/z, t/z, zi->fixed s and t at far end of span, // calculate s and t steps across span by shifting sdivz += sdivz16stepu; tdivz += tdivz16stepu; zi += zi16stepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)( sdivz * z ) + sadjust; if( snext > bbextents ) snext = bbextents; else if( snext < 16 ) snext = 16; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)( tdivz * z ) + tadjust; if( tnext > bbextentt ) tnext = bbextentt; else if( tnext < 16 ) tnext = 16; // guard against round-off error on <0 steps r_turb_sstep = ( snext - r_turb_s ) >> 4; r_turb_tstep = ( tnext - r_turb_t ) >> 4; } else { // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so // can't step off polygon), clamp, calculate s and t steps across // span by division, biasing steps low so we don't run off the // texture spancountminus1 = (float)( r_turb_spancount - 1 ); sdivz += d_sdivzstepu * spancountminus1; tdivz += d_tdivzstepu * spancountminus1; zi += d_zistepu * spancountminus1; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)( sdivz * z ) + sadjust; if( snext > bbextents ) snext = bbextents; else if( snext < 16 ) snext = 16; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)( tdivz * z ) + tadjust; if( tnext > bbextentt ) tnext = bbextentt; else if( tnext < 16 ) tnext = 16; // guard against round-off error on <0 steps if( r_turb_spancount > 1 ) { r_turb_sstep = ( snext - r_turb_s ) / ( r_turb_spancount - 1 ); r_turb_tstep = ( tnext - r_turb_t ) / ( r_turb_spancount - 1 ); } } r_turb_s = r_turb_s & (( CYCLE << 16 ) - 1 ); r_turb_t = r_turb_t & (( CYCLE << 16 ) - 1 ); D_DrawTurbulent8Span(); r_turb_s = snext; r_turb_t = tnext; } while( count > 0 ); } while(( pspan = pspan->pnext ) != NULL ); } // PGM // ==================== int kernel[2][2][2] = { { {16384, 0}, {49152, 32768} } , { {32768, 49152}, {0, 16384} } }; #ifndef DISABLE_TEXFILTER #define SW_TEXFILT ( sw_texfilt.value == 1.0f ) #else #define SW_TEXFILT 0 #endif /* ============= D_DrawSpans16 FIXME: actually make this subdivide by 16 instead of 8!!! ============= */ void D_DrawSpans16( espan_t *pspan ) { int count, spancount; pixel_t *pbase, *pdest; fixed16_t s, t, snext, tnext, sstep, tstep; float sdivz, tdivz, zi, z, du, dv, spancountminus1; float sdivz8stepu, tdivz8stepu, zi8stepu; sstep = 0; // keep compiler happy tstep = 0; // ditto pbase = cacheblock; sdivz8stepu = d_sdivzstepu * 8; tdivz8stepu = d_tdivzstepu * 8; zi8stepu = d_zistepu * 8; do { pdest = ( d_viewbuffer + ( r_screenwidth * pspan->v ) + pspan->u ); count = pspan->count; // calculate the initial s/z, t/z, 1/z, s, and t and clamp du = (float)pspan->u; dv = (float)pspan->v; sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu; tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu; zi = d_ziorigin + dv * d_zistepv + du * d_zistepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point s = (int)( sdivz * z ) + sadjust; if( s > bbextents ) s = bbextents; else if( s < 0 ) s = 0; t = (int)( tdivz * z ) + tadjust; if( t > bbextentt ) t = bbextentt; else if( t < 0 ) t = 0; do { // calculate s and t at the far end of the span if( count >= 8 ) spancount = 8; else spancount = count; count -= spancount; if( count ) { // calculate s/z, t/z, zi->fixed s and t at far end of span, // calculate s and t steps across span by shifting sdivz += sdivz8stepu; tdivz += tdivz8stepu; zi += zi8stepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)( sdivz * z ) + sadjust; if( snext > bbextents ) snext = bbextents; else if( snext < 8 ) snext = 8; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)( tdivz * z ) + tadjust; if( tnext > bbextentt ) tnext = bbextentt; else if( tnext < 8 ) tnext = 8; // guard against round-off error on <0 steps sstep = ( snext - s ) >> 3; tstep = ( tnext - t ) >> 3; } else { // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so // can't step off polygon), clamp, calculate s and t steps across // span by division, biasing steps low so we don't run off the // texture spancountminus1 = (float)( spancount - 1 ); sdivz += d_sdivzstepu * spancountminus1; tdivz += d_tdivzstepu * spancountminus1; zi += d_zistepu * spancountminus1; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)( sdivz * z ) + sadjust; if( snext > bbextents ) snext = bbextents; else if( snext < 8 ) snext = 8; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)( tdivz * z ) + tadjust; if( tnext > bbextentt ) tnext = bbextentt; else if( tnext < 8 ) tnext = 8; // guard against round-off error on <0 steps if( spancount > 1 ) { sstep = ( snext - s ) / ( spancount - 1 ); tstep = ( tnext - t ) / ( spancount - 1 ); } } // Drawing phrase if( !SW_TEXFILT ) { do { *pdest++ = *( pbase + ( s >> 16 ) + ( t >> 16 ) * cachewidth ); s += sstep; t += tstep; } while( --spancount > 0 ); } else { do { int idiths = s; int iditht = t; int X = ( pspan->u + spancount ) & 1; int Y = ( pspan->v ) & 1; // Using the kernel idiths += kernel[X][Y][0]; iditht += kernel[X][Y][1]; idiths = idiths >> 16; idiths = idiths ? idiths - 1 : idiths; iditht = iditht >> 16; iditht = iditht ? iditht - 1 : iditht; *pdest++ = *( pbase + idiths + iditht * cachewidth ); s += sstep; t += tstep; } while( --spancount > 0 ); } } while( count > 0 ); } while(( pspan = pspan->pnext ) != NULL ); } /* ============= D_DrawSpans16 FIXME: actually make this subdivide by 16 instead of 8!!! ============= */ void D_AlphaSpans16( espan_t *pspan ) { int count, spancount; pixel_t *pbase, *pdest; fixed16_t s, t, snext, tnext, sstep, tstep; float sdivz, tdivz, zi, z, du, dv, spancountminus1; float sdivz8stepu, tdivz8stepu, zi8stepu; int izi, izistep; short *pz; sstep = 0; // keep compiler happy tstep = 0; // ditto pbase = cacheblock; sdivz8stepu = d_sdivzstepu * 8; tdivz8stepu = d_tdivzstepu * 8; zi8stepu = d_zistepu * 8; izistep = (int)( d_zistepu * 0x8000 * 0x10000 ); do { pdest = ( d_viewbuffer + ( r_screenwidth * pspan->v ) + pspan->u ); pz = d_pzbuffer + ( d_zwidth * pspan->v ) + pspan->u; count = pspan->count; // calculate the initial s/z, t/z, 1/z, s, and t and clamp du = (float)pspan->u; dv = (float)pspan->v; sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu; tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu; zi = d_ziorigin + dv * d_zistepv + du * d_zistepu; izi = (int)( zi * 0x8000 * 0x10000 ); z = (float)0x10000 / zi; // prescale to 16.16 fixed-point s = (int)( sdivz * z ) + sadjust; if( s > bbextents ) s = bbextents; else if( s < 0 ) s = 0; t = (int)( tdivz * z ) + tadjust; if( t > bbextentt ) t = bbextentt; else if( t < 0 ) t = 0; do { // calculate s and t at the far end of the span if( count >= 8 ) spancount = 8; else spancount = count; count -= spancount; if( count ) { // calculate s/z, t/z, zi->fixed s and t at far end of span, // calculate s and t steps across span by shifting sdivz += sdivz8stepu; tdivz += tdivz8stepu; zi += zi8stepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)( sdivz * z ) + sadjust; if( snext > bbextents ) snext = bbextents; else if( snext < 8 ) snext = 8; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)( tdivz * z ) + tadjust; if( tnext > bbextentt ) tnext = bbextentt; else if( tnext < 8 ) tnext = 8; // guard against round-off error on <0 steps sstep = ( snext - s ) >> 3; tstep = ( tnext - t ) >> 3; } else { // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so // can't step off polygon), clamp, calculate s and t steps across // span by division, biasing steps low so we don't run off the // texture spancountminus1 = (float)( spancount - 1 ); sdivz += d_sdivzstepu * spancountminus1; tdivz += d_tdivzstepu * spancountminus1; zi += d_zistepu * spancountminus1; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)( sdivz * z ) + sadjust; if( snext > bbextents ) snext = bbextents; else if( snext < 8 ) snext = 8; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)( tdivz * z ) + tadjust; if( tnext > bbextentt ) tnext = bbextentt; else if( tnext < 8 ) tnext = 8; // guard against round-off error on <0 steps if( spancount > 1 ) { sstep = ( snext - s ) / ( spancount - 1 ); tstep = ( tnext - t ) / ( spancount - 1 ); } } // Drawing phrase if( !SW_TEXFILT ) { do { pixel_t btemp; btemp = *( pbase + ( s >> 16 ) + ( t >> 16 ) * cachewidth ); if( btemp != TRANSPARENT_COLOR ) { if( *pz <= ( izi >> 16 )) { *pdest = btemp; *pz = izi >> 16; } } pdest++; pz++; izi += izistep; s += sstep; t += tstep; } while( --spancount > 0 ); } else { do { if( *pz <= ( izi >> 16 )) { int idiths = s; int iditht = t; int X = ( pspan->u + spancount ) & 1; int Y = ( pspan->v ) & 1; pixel_t btemp; // Using the kernel idiths += kernel[X][Y][0]; iditht += kernel[X][Y][1]; idiths = idiths >> 16; idiths = idiths ? idiths - 1 : idiths; iditht = iditht >> 16; iditht = iditht ? iditht - 1 : iditht; btemp = *( pbase + idiths + iditht * cachewidth ); if( btemp != TRANSPARENT_COLOR ) { *pdest = btemp; *pz = izi >> 16; } } pdest++; pz++; s += sstep; t += tstep; } while( --spancount > 0 ); } } while( count > 0 ); } while(( pspan = pspan->pnext ) != NULL ); } /* ============= D_DrawSpans16 FIXME: actually make this subdivide by 16 instead of 8!!! ============= */ void D_BlendSpans16( espan_t *pspan, int alpha ) { int count, spancount; pixel_t *pbase, *pdest; fixed16_t s, t, snext, tnext, sstep, tstep; float sdivz, tdivz, zi, z, du, dv, spancountminus1; float sdivz8stepu, tdivz8stepu, zi8stepu; int izi, izistep; short *pz; if( alpha > 7 ) alpha = 7; if( alpha == 0 ) return; sstep = 0; // keep compiler happy tstep = 0; // ditto pbase = cacheblock; sdivz8stepu = d_sdivzstepu * 8; tdivz8stepu = d_tdivzstepu * 8; zi8stepu = d_zistepu * 8; izistep = (int)( d_zistepu * 0x8000 * 0x10000 ); do { pdest = ( d_viewbuffer + ( r_screenwidth * pspan->v ) + pspan->u ); pz = d_pzbuffer + ( d_zwidth * pspan->v ) + pspan->u; count = pspan->count; // calculate the initial s/z, t/z, 1/z, s, and t and clamp du = (float)pspan->u; dv = (float)pspan->v; sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu; tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu; zi = d_ziorigin + dv * d_zistepv + du * d_zistepu; izi = (int)( zi * 0x8000 * 0x10000 ); z = (float)0x10000 / zi; // prescale to 16.16 fixed-point s = (int)( sdivz * z ) + sadjust; if( s > bbextents ) s = bbextents; else if( s < 0 ) s = 0; t = (int)( tdivz * z ) + tadjust; if( t > bbextentt ) t = bbextentt; else if( t < 0 ) t = 0; do { // calculate s and t at the far end of the span if( count >= 8 ) spancount = 8; else spancount = count; count -= spancount; if( count ) { // calculate s/z, t/z, zi->fixed s and t at far end of span, // calculate s and t steps across span by shifting sdivz += sdivz8stepu; tdivz += tdivz8stepu; zi += zi8stepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)( sdivz * z ) + sadjust; if( snext > bbextents ) snext = bbextents; else if( snext < 8 ) snext = 8; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)( tdivz * z ) + tadjust; if( tnext > bbextentt ) tnext = bbextentt; else if( tnext < 8 ) tnext = 8; // guard against round-off error on <0 steps sstep = ( snext - s ) >> 3; tstep = ( tnext - t ) >> 3; } else { // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so // can't step off polygon), clamp, calculate s and t steps across // span by division, biasing steps low so we don't run off the // texture spancountminus1 = (float)( spancount - 1 ); sdivz += d_sdivzstepu * spancountminus1; tdivz += d_tdivzstepu * spancountminus1; zi += d_zistepu * spancountminus1; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)( sdivz * z ) + sadjust; if( snext > bbextents ) snext = bbextents; else if( snext < 8 ) snext = 8; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)( tdivz * z ) + tadjust; if( tnext > bbextentt ) tnext = bbextentt; else if( tnext < 8 ) tnext = 8; // guard against round-off error on <0 steps if( spancount > 1 ) { sstep = ( snext - s ) / ( spancount - 1 ); tstep = ( tnext - t ) / ( spancount - 1 ); } } // Drawing phrase if( !SW_TEXFILT ) { do { if( *pz <= ( izi >> 16 )) { pixel_t btemp; btemp = *( pbase + ( s >> 16 ) + ( t >> 16 ) * cachewidth ); if( btemp != TRANSPARENT_COLOR ) { if( alpha != 7 ) btemp = BLEND_ALPHA( alpha, btemp, *pdest ); *pdest = btemp; } // *pz = izi >> 16; } pdest++; pz++; izi += izistep; s += sstep; t += tstep; } while( --spancount > 0 ); } else { do { int idiths = s; int iditht = t; int X = ( pspan->u + spancount ) & 1; int Y = ( pspan->v ) & 1; if( *pz <= ( izi >> 16 )) { pixel_t btemp; // Using the kernel idiths += kernel[X][Y][0]; iditht += kernel[X][Y][1]; idiths = idiths >> 16; idiths = idiths ? idiths - 1 : idiths; iditht = iditht >> 16; iditht = iditht ? iditht - 1 : iditht; btemp = *( pbase + idiths + iditht * cachewidth ); if( btemp != TRANSPARENT_COLOR ) { if( alpha != 7 ) btemp = BLEND_ALPHA( alpha, btemp, *pdest ); *pdest = btemp; } // *pz = izi >> 16; } pdest++; pz++; izi += izistep; s += sstep; t += tstep; } while( --spancount > 0 ); } } while( count > 0 ); } while(( pspan = pspan->pnext ) != NULL ); } /* ============= D_DrawSpans16 FIXME: actually make this subdivide by 16 instead of 8!!! ============= */ void D_AddSpans16( espan_t *pspan ) { int count, spancount; pixel_t *pbase, *pdest; fixed16_t s, t, snext, tnext, sstep, tstep; float sdivz, tdivz, zi, z, du, dv, spancountminus1; float sdivz8stepu, tdivz8stepu, zi8stepu; int izi, izistep; short *pz; sstep = 0; // keep compiler happy tstep = 0; // ditto pbase = cacheblock; sdivz8stepu = d_sdivzstepu * 8; tdivz8stepu = d_tdivzstepu * 8; zi8stepu = d_zistepu * 8; izistep = (int)( d_zistepu * 0x8000 * 0x10000 ); do { pdest = ( d_viewbuffer + ( r_screenwidth * pspan->v ) + pspan->u ); pz = d_pzbuffer + ( d_zwidth * pspan->v ) + pspan->u; count = pspan->count; // calculate the initial s/z, t/z, 1/z, s, and t and clamp du = (float)pspan->u; dv = (float)pspan->v; sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu; tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu; zi = d_ziorigin + dv * d_zistepv + du * d_zistepu; izi = (int)( zi * 0x8000 * 0x10000 ); z = (float)0x10000 / zi; // prescale to 16.16 fixed-point s = (int)( sdivz * z ) + sadjust; if( s > bbextents ) s = bbextents; else if( s < 0 ) s = 0; t = (int)( tdivz * z ) + tadjust; if( t > bbextentt ) t = bbextentt; else if( t < 0 ) t = 0; do { // calculate s and t at the far end of the span if( count >= 8 ) spancount = 8; else spancount = count; count -= spancount; if( count ) { // calculate s/z, t/z, zi->fixed s and t at far end of span, // calculate s and t steps across span by shifting sdivz += sdivz8stepu; tdivz += tdivz8stepu; zi += zi8stepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)( sdivz * z ) + sadjust; if( snext > bbextents ) snext = bbextents; else if( snext < 8 ) snext = 8; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)( tdivz * z ) + tadjust; if( tnext > bbextentt ) tnext = bbextentt; else if( tnext < 8 ) tnext = 8; // guard against round-off error on <0 steps sstep = ( snext - s ) >> 3; tstep = ( tnext - t ) >> 3; } else { // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so // can't step off polygon), clamp, calculate s and t steps across // span by division, biasing steps low so we don't run off the // texture spancountminus1 = (float)( spancount - 1 ); sdivz += d_sdivzstepu * spancountminus1; tdivz += d_tdivzstepu * spancountminus1; zi += d_zistepu * spancountminus1; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)( sdivz * z ) + sadjust; if( snext > bbextents ) snext = bbextents; else if( snext < 8 ) snext = 8; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)( tdivz * z ) + tadjust; if( tnext > bbextentt ) tnext = bbextentt; else if( tnext < 8 ) tnext = 8; // guard against round-off error on <0 steps if( spancount > 1 ) { sstep = ( snext - s ) / ( spancount - 1 ); tstep = ( tnext - t ) / ( spancount - 1 ); } } // Drawing phrase if( !SW_TEXFILT ) { do { if( *pz <= ( izi >> 16 )) { pixel_t btemp; btemp = *( pbase + ( s >> 16 ) + ( t >> 16 ) * cachewidth ); if( btemp != TRANSPARENT_COLOR ) { btemp = BLEND_ADD( btemp, *pdest ); *pdest = btemp; } // *pz = izi >> 16; } pdest++; pz++; izi += izistep; s += sstep; t += tstep; } while( --spancount > 0 ); } else { do { int idiths = s; int iditht = t; int X = ( pspan->u + spancount ) & 1; int Y = ( pspan->v ) & 1; if( *pz <= ( izi >> 16 )) { pixel_t btemp; // Using the kernel idiths += kernel[X][Y][0]; iditht += kernel[X][Y][1]; idiths = idiths >> 16; idiths = idiths ? idiths - 1 : idiths; iditht = iditht >> 16; iditht = iditht ? iditht - 1 : iditht; btemp = *( pbase + idiths + iditht * cachewidth ); if( btemp != TRANSPARENT_COLOR ) { btemp = BLEND_ADD( btemp, *pdest ); *pdest = btemp; } // *pz = izi >> 16; } pdest++; pz++; izi += izistep; s += sstep; t += tstep; } while( --spancount > 0 ); } } while( count > 0 ); } while(( pspan = pspan->pnext ) != NULL ); } /* ============= D_DrawZSpans ============= */ void D_DrawZSpans( espan_t *pspan ) { int count, doublecount, izistep; int izi; short *pdest; unsigned ltemp; float zi; float du, dv; //Cobson wrote this frfr nocap blud //Walls for software renderer check if rendering an entity and disable depth writing if (RI.currententity) { do { pdest = d_pzbuffer + ( d_zwidth * pspan->v ) + pspan->u; count = pspan->count; // Calculate initial 1/z du = (float)pspan->u; dv = (float)pspan->v; zi = d_ziorigin + dv * d_zistepv + du * d_zistepu; izi = (int)( zi * 0x8000 * 0x10000 ); // Skip depth writing for entities continue; } while ( ( pspan = pspan->pnext ) != NULL ); return; } // FIXME: check for clamping/range problems // we count on FP exceptions being turned off to avoid range problems izistep = (int)( d_zistepu * 0x8000 * 0x10000 ); do { pdest = d_pzbuffer + ( d_zwidth * pspan->v ) + pspan->u; count = pspan->count; // calculate the initial 1/z du = (float)pspan->u; dv = (float)pspan->v; zi = d_ziorigin + dv * d_zistepv + du * d_zistepu; // we count on FP exceptions being turned off to avoid range problems izi = (int)( zi * 0x8000 * 0x10000 ); if((uintptr_t)pdest & 0x02 ) { *pdest++ = (short)( izi >> 16 ); izi += izistep; count--; } if(( doublecount = count >> 1 ) > 0 ) { do { ltemp = izi >> 16; izi += izistep; ltemp |= izi & 0xFFFF0000; izi += izistep; *(int *)pdest = ltemp; pdest += 2; } while( --doublecount > 0 ); } if( count & 1 ) *pdest = (short)( izi >> 16 ); } while(( pspan = pspan->pnext ) != NULL ); }