# Uncomment this if you're using STL in your project # See CPLUSPLUS-SUPPORT.html in the NDK documentation for more information APP_STL := stlport_static XASH_SDL ?= 1 ifeq ($(XASH_SDL),1) APP_PLATFORM := android-12 else APP_PLATFORM := android-8 endif CFLAGS_OPT := -O3 -fomit-frame-pointer -ggdb -funsafe-math-optimizations -ftree-vectorize -fgraphite-identity -floop-interchange -funsafe-loop-optimizations -finline-limit=1024 -DXASH3D_ANDROID_TEST CFLAGS_OPT_ARM := -mthumb -mfloat-abi=hard -mhard-float -mfpu=neon -mcpu=cortex-a9 -pipe -mvectorize-with-neon-quad -DVECTORIZE_SINCOS -DSOFTFP_LINK CFLAGS_OPT_X86 := -mtune=atom -march=atom -mssse3 -mfpmath=sse -funroll-loops -pipe -DVECTORIZE_SINCOS APPLICATIONMK_PATH = $(call my-dir) ifeq ($(EMILE),1) SDL_PATH := $(APPLICATIONMK_PATH)/src/SDL-mirror else SDL_PATH := $(APPLICATIONMK_PATH)/src/SDL2 endif TOUCHCONTROLS_PATH := $(APPLICATIONMK_PATH)/src/MobileTouchControls NANOGL_PATH := $(APPLICATIONMK_PATH)/src/NanoGL/nanogl XASH3D_PATH := $(APPLICATIONMK_PATH)/src/Xash3D/xash3d XASHXT_PATH := $(APPLICATIONMK_PATH)/src/XashXT/XashXT HLSDK_PATH := $(APPLICATIONMK_PATH)/src/HLSDK/halflife/ APP_ABI := x86 armeabi-v7a-hard APP_MODULES := xash menu client server NanoGL ifeq ($(XASH_SDL),1) APP_MODULES += SDL2 endif