/* launcher.c - direct xash3d launcher Copyright (C) 2015 Mittorn This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #if XASH_ENABLE_MAIN #if XASH_SDLMAIN #include #endif #if XASH_EMSCRIPTEN #include #endif #include "build.h" #include "common.h" #ifndef XASH_GAMEDIR #define XASH_GAMEDIR "valve" // !!! Replace with your default (base) game directory !!! #endif #if XASH_WIN32 #error "Single-binary or dedicated builds aren't supported for Windows!" #endif static char szGameDir[128]; // safe place to keep gamedir static int szArgc; static char **szArgv; static void Sys_ChangeGame( const char *progname ) { // stub } static int Sys_Start( void ) { Q_strncpy( szGameDir, XASH_GAMEDIR, sizeof( szGameDir )); #if XASH_EMSCRIPTEN #ifdef EMSCRIPTEN_LIB_FS // For some unknown reason emscripten refusing to load libraries later COM_LoadLibrary( "menu", 0 ); COM_LoadLibrary( "server", 0 ); COM_LoadLibrary( "client", 0 ); #endif #if XASH_DEDICATED // NodeJS support for debug EM_ASM(try { FS.mkdir( '/xash' ); FS.mount( NODEFS, { root: '.'}, '/xash' ); FS.chdir( '/xash' ); } catch( e ) { };); #endif #elif XASH_IOS IOS_LaunchDialog(); #endif return Host_Main( szArgc, szArgv, szGameDir, 0, Sys_ChangeGame ); } int main( int argc, char **argv ) { #if XASH_PSVITA // inject -dev -console into args if required szArgc = PSVita_GetArgv( argc, argv, &szArgv ); #else szArgc = argc; szArgv = argv; #endif // XASH_PSVITA return Sys_Start(); } #endif // XASH_ENABLE_MAIN