# Uncomment this if you're using STL in your project # See CPLUSPLUS-SUPPORT.html in the NDK documentation for more information APP_STL := stlport_static CFLAGS_OPT := -O1 -fno-omit-frame-pointer -ggdb CFLAGS_OPT_ARM := -mthumb -mfloat-abi=soft -msoft-float -mcpu=cortex-a9 CFLAGS_OPT_X86 := -msse3 APPLICATIONMK_PATH = $(call my-dir) ifeq ($(EMILE),1) SDL_PATH := $(APPLICATIONMK_PATH)/src/SDL-mirror else SDL_PATH := $(APPLICATIONMK_PATH)/src/SDL2 endif TOUCHCONTROLS_PATH := $(APPLICATIONMK_PATH)/src/MobileTouchControls NANOGL_PATH := $(APPLICATIONMK_PATH)/src/NanoGL/nanogl XASH3D_PATH := $(APPLICATIONMK_PATH)/src/Xash3D/xash3d XASHXT_PATH := $(APPLICATIONMK_PATH)/src/XashXT/XashXT HLSDK_PATH := $(APPLICATIONMK_PATH)/src/HLSDK/halflife/ APP_ABI := armeabi-v7a APP_MODULES := xash menu client server NanoGL ifeq ($(XASH_SDL),1) APP_MODULES += SDL2 endif