Xrasher/ref/soft/r_edge.c

1162 lines
25 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// r_edge.c
#include "r_local.h"
edge_t *auxedges;
edge_t *r_edges, *edge_p, *edge_max;
surf_t *surfaces, *surface_p, *surf_max;
// surfaces are generated in back to front order by the bsp, so if a surf
// pointer is greater than another one, it should be drawn in front
// surfaces[1] is the background, and is used as the active surface stack
edge_t *newedges[MAXHEIGHT];
edge_t *removeedges[MAXHEIGHT];
espan_t *span_p, *max_span_p;
int r_currentkey;
int current_iv;
int edge_head_u_shift20, edge_tail_u_shift20;
static void (*pdrawfunc)( void );
edge_t edge_head;
edge_t edge_tail;
edge_t edge_aftertail;
edge_t edge_sentinel;
static float fv;
static int miplevel;
float scale_for_mip;
// FIXME: should go away
extern void R_RotateBmodel( void );
extern void R_TransformFrustum( void );
void R_GenerateSpans( void );
void R_GenerateSpansBackward( void );
void R_LeadingEdge( edge_t *edge );
void R_LeadingEdgeBackwards( edge_t *edge );
void R_TrailingEdge( surf_t *surf, edge_t *edge );
/*
===============================================================================
EDGE SCANNING
===============================================================================
*/
/*
==============
R_BeginEdgeFrame
==============
*/
void R_BeginEdgeFrame( void )
{
int v;
edge_p = r_edges;
edge_max = &r_edges[r_numallocatededges];
surface_p = &surfaces[2]; // background is surface 1,
// surface 0 is a dummy
surfaces[1].spans = NULL; // no background spans yet
surfaces[1].flags = 0; // SURF_DRAWBACKGROUND;
// put the background behind everything in the world
if( sw_draworder.value )
{
pdrawfunc = R_GenerateSpansBackward;
surfaces[1].key = 0;
r_currentkey = 1;
}
else
{
pdrawfunc = R_GenerateSpans;
surfaces[1].key = 0x7FFfFFFF;
r_currentkey = 0;
}
// FIXME: set with memset
for( v = RI.vrect.y; v < RI.vrectbottom; v++ )
{
newedges[v] = removeedges[v] = NULL;
}
}
/*
==============
R_InsertNewEdges
Adds the edges in the linked list edgestoadd, adding them to the edges in the
linked list edgelist. edgestoadd is assumed to be sorted on u, and non-empty (this is actually newedges[v]). edgelist is assumed to be sorted on u, with a
sentinel at the end (actually, this is the active edge table starting at
edge_head.next).
==============
*/
static void R_InsertNewEdges( edge_t *edgestoadd, edge_t *edgelist )
{
edge_t *next_edge;
do
{
next_edge = edgestoadd->next;
edgesearch:
if( !edgelist )
{
// gEngfuncs.Con_Printf("NULL edgelist!\n");
// return;
}
if( edgelist->u >= edgestoadd->u )
goto addedge;
edgelist = edgelist->next;
if( edgelist->u >= edgestoadd->u )
goto addedge;
edgelist = edgelist->next;
if( edgelist->u >= edgestoadd->u )
goto addedge;
edgelist = edgelist->next;
if( edgelist->u >= edgestoadd->u )
goto addedge;
edgelist = edgelist->next;
goto edgesearch;
// insert edgestoadd before edgelist
addedge:
edgestoadd->next = edgelist;
edgestoadd->prev = edgelist->prev;
edgelist->prev->next = edgestoadd;
edgelist->prev = edgestoadd;
}
while(( edgestoadd = next_edge ) != NULL );
}
/*
==============
R_RemoveEdges
==============
*/
static void R_RemoveEdges( edge_t *pedge )
{
do
{
pedge->next->prev = pedge->prev;
pedge->prev->next = pedge->next;
}
while(( pedge = pedge->nextremove ) != NULL );
}
/*
==============
R_StepActiveU
==============
*/
static void R_StepActiveU( edge_t *pedge )
{
edge_t *pnext_edge, *pwedge;
while( 1 )
{
nextedge:
pedge->u += pedge->u_step;
if( pedge->u < pedge->prev->u )
goto pushback;
pedge = pedge->next;
pedge->u += pedge->u_step;
if( pedge->u < pedge->prev->u )
goto pushback;
pedge = pedge->next;
pedge->u += pedge->u_step;
if( pedge->u < pedge->prev->u )
goto pushback;
pedge = pedge->next;
pedge->u += pedge->u_step;
if( pedge->u < pedge->prev->u )
goto pushback;
pedge = pedge->next;
goto nextedge;
pushback:
if( pedge == &edge_aftertail )
return;
// push it back to keep it sorted
pnext_edge = pedge->next;
// pull the edge out of the edge list
pedge->next->prev = pedge->prev;
pedge->prev->next = pedge->next;
// find out where the edge goes in the edge list
pwedge = pedge->prev->prev;
// if( !pwedge )
// return;
while( pwedge->u > pedge->u )
{
pwedge = pwedge->prev;
// if( !pwedge )
// return;
}
// put the edge back into the edge list
pedge->next = pwedge->next;
pedge->prev = pwedge;
pedge->next->prev = pedge;
pwedge->next = pedge;
pedge = pnext_edge;
if( pedge == &edge_tail )
return;
}
}
/*
==============
R_CleanupSpan
==============
*/
static void R_CleanupSpan( void )
{
surf_t *surf;
int iu;
espan_t *span;
// now that we've reached the right edge of the screen, we're done with any
// unfinished surfaces, so emit a span for whatever's on top
surf = surfaces[1].next;
iu = edge_tail_u_shift20;
if( iu > surf->last_u )
{
span = span_p++;
span->u = surf->last_u;
span->count = iu - span->u;
span->v = current_iv;
span->pnext = surf->spans;
surf->spans = span;
}
// reset spanstate for all surfaces in the surface stack
do
{
surf->spanstate = 0;
surf = surf->next;
}
while( surf != &surfaces[1] );
}
/*
==============
R_LeadingEdgeBackwards
==============
*/
void R_LeadingEdgeBackwards( edge_t *edge )
{
espan_t *span;
surf_t *surf, *surf2;
int iu;
// it's adding a new surface in, so find the correct place
surf = &surfaces[edge->surfs[1]];
// don't start a span if this is an inverted span, with the end
// edge preceding the start edge (that is, we've already seen the
// end edge)
if( ++surf->spanstate == 1 )
{
surf2 = surfaces[1].next;
if( surf->key > surf2->key )
goto newtop;
// if it's two surfaces on the same plane, the one that's already
// active is in front, so keep going unless it's a bmodel
if( surf->insubmodel && ( surf->key == surf2->key ))
{
// must be two bmodels in the same leaf; don't care, because they'll
// never be farthest anyway
goto newtop;
}
continue_search:
do
{
surf2 = surf2->next;
}
while( surf->key < surf2->key );
if( surf->key == surf2->key )
{
// if it's two surfaces on the same plane, the one that's already
// active is in front, so keep going unless it's a bmodel
if( !surf->insubmodel )
goto continue_search;
// must be two bmodels in the same leaf; don't care which is really
// in front, because they'll never be farthest anyway
}
goto gotposition;
newtop:
// emit a span (obscures current top)
iu = edge->u >> 20;
if( iu > surf2->last_u )
{
span = span_p++;
span->u = surf2->last_u;
span->count = iu - span->u;
span->v = current_iv;
span->pnext = surf2->spans;
surf2->spans = span;
}
// set last_u on the new span
surf->last_u = iu;
gotposition:
// insert before surf2
surf->next = surf2;
surf->prev = surf2->prev;
surf2->prev->next = surf;
surf2->prev = surf;
}
}
/*
==============
R_TrailingEdge
==============
*/
void R_TrailingEdge( surf_t *surf, edge_t *edge )
{
espan_t *span;
int iu;
// don't generate a span if this is an inverted span, with the end
// edge preceding the start edge (that is, we haven't seen the
// start edge yet)
if( --surf->spanstate == 0 )
{
if( surf == surfaces[1].next )
{
// emit a span (current top going away)
iu = edge->u >> 20;
if( iu > surf->last_u )
{
span = span_p++;
span->u = surf->last_u;
span->count = iu - span->u;
span->v = current_iv;
span->pnext = surf->spans;
surf->spans = span;
}
// set last_u on the surface below
surf->next->last_u = iu;
}
surf->prev->next = surf->next;
surf->next->prev = surf->prev;
}
}
/*
==============
R_LeadingEdge
==============
*/
void R_LeadingEdge( edge_t *edge )
{
espan_t *span;
surf_t *surf, *surf2;
int iu;
float fu, newzi, testzi, newzitop, newzibottom;
if( edge->surfs[1] )
{
// it's adding a new surface in, so find the correct place
surf = &surfaces[edge->surfs[1]];
// don't start a span if this is an inverted span, with the end
// edge preceding the start edge (that is, we've already seen the
// end edge)
if( ++surf->spanstate == 1 )
{
surf2 = surfaces[1].next;
if( surf->key < surf2->key )
goto newtop;
// if it's two surfaces on the same plane, the one that's already
// active is in front, so keep going unless it's a bmodel
if( surf->insubmodel && ( surf->key == surf2->key ))
{
// must be two bmodels in the same leaf; sort on 1/z
fu = (float)( edge->u - 0xFFFFF ) * ( 1.0f / 0x100000 );
newzi = surf->d_ziorigin + fv * surf->d_zistepv
+ fu * surf->d_zistepu;
newzibottom = newzi * 0.99f;
testzi = surf2->d_ziorigin + fv * surf2->d_zistepv
+ fu * surf2->d_zistepu;
if( newzibottom >= testzi )
{
goto newtop;
}
newzitop = newzi * 1.01f;
if( newzitop >= testzi )
{
if( surf->d_zistepu >= surf2->d_zistepu )
{
goto newtop;
}
}
}
continue_search:
do
{
surf2 = surf2->next;
}
while( surf->key > surf2->key );
if( surf->key == surf2->key )
{
// if it's two surfaces on the same plane, the one that's already
// active is in front, so keep going unless it's a bmodel
if( !surf->insubmodel )
goto continue_search;
// must be two bmodels in the same leaf; sort on 1/z
fu = (float)( edge->u - 0xFFFFF ) * ( 1.0f / 0x100000 );
newzi = surf->d_ziorigin + fv * surf->d_zistepv
+ fu * surf->d_zistepu;
newzibottom = newzi * 0.99f;
testzi = surf2->d_ziorigin + fv * surf2->d_zistepv
+ fu * surf2->d_zistepu;
if( newzibottom >= testzi )
{
goto gotposition;
}
newzitop = newzi * 1.01f;
if( newzitop >= testzi )
{
if( surf->d_zistepu >= surf2->d_zistepu )
{
goto gotposition;
}
}
goto continue_search;
}
goto gotposition;
newtop:
// emit a span (obscures current top)
iu = edge->u >> 20;
if( iu > surf2->last_u )
{
span = span_p++;
span->u = surf2->last_u;
span->count = iu - span->u;
span->v = current_iv;
span->pnext = surf2->spans;
surf2->spans = span;
}
// set last_u on the new span
surf->last_u = iu;
gotposition:
// insert before surf2
surf->next = surf2;
surf->prev = surf2->prev;
surf2->prev->next = surf;
surf2->prev = surf;
}
}
}
/*
==============
R_GenerateSpans
==============
*/
void R_GenerateSpans( void )
{
edge_t *edge;
surf_t *surf;
// clear active surfaces to just the background surface
surfaces[1].next = surfaces[1].prev = &surfaces[1];
surfaces[1].last_u = edge_head_u_shift20;
// generate spans
for( edge = edge_head.next; edge != &edge_tail; edge = edge->next )
{
if( edge->surfs[0] )
{
// it has a left surface, so a surface is going away for this span
surf = &surfaces[edge->surfs[0]];
R_TrailingEdge( surf, edge );
if( !edge->surfs[1] )
continue;
}
R_LeadingEdge( edge );
}
R_CleanupSpan();
}
/*
==============
R_GenerateSpansBackward
==============
*/
void R_GenerateSpansBackward( void )
{
edge_t *edge;
// clear active surfaces to just the background surface
surfaces[1].next = surfaces[1].prev = &surfaces[1];
surfaces[1].last_u = edge_head_u_shift20;
// generate spans
for( edge = edge_head.next; edge != &edge_tail; edge = edge->next )
{
if( edge->surfs[0] )
R_TrailingEdge( &surfaces[edge->surfs[0]], edge );
if( edge->surfs[1] )
R_LeadingEdgeBackwards( edge );
}
R_CleanupSpan();
}
/*
==============
R_ScanEdges
Input:
newedges[] array
this has links to edges, which have links to surfaces
Output:
Each surface has a linked list of its visible spans
==============
*/
void R_ScanEdges( void )
{
int iv, bottom;
byte basespans[MAXSPANS * sizeof( espan_t ) + CACHE_SIZE];
espan_t *basespan_p;
surf_t *s;
basespan_p = (espan_t *)
((uintptr_t)( basespans + CACHE_SIZE - 1 ) & ~( CACHE_SIZE - 1 ));
max_span_p = &basespan_p[MAXSPANS - RI.vrect.width];
span_p = basespan_p;
// clear active edges to just the background edges around the whole screen
// FIXME: most of this only needs to be set up once
edge_head.u = RI.vrect.x << 20;
edge_head_u_shift20 = edge_head.u >> 20;
edge_head.u_step = 0;
edge_head.prev = NULL;
edge_head.next = &edge_tail;
edge_head.surfs[0] = 0;
edge_head.surfs[1] = 1;
edge_tail.u = ( RI.vrectright << 20 ) + 0xFFFFF; // (r_refdef.vrectright << 20) + 0xFFFFF;
edge_tail_u_shift20 = edge_tail.u >> 20;
edge_tail.u_step = 0;
edge_tail.prev = &edge_head;
edge_tail.next = &edge_aftertail;
edge_tail.surfs[0] = 1;
edge_tail.surfs[1] = 0;
edge_aftertail.u = -1; // force a move
edge_aftertail.u_step = 0;
edge_aftertail.next = &edge_sentinel;
edge_aftertail.prev = &edge_tail;
// FIXME: do we need this now that we clamp x in r_draw.c?
edge_sentinel.u = 2000 << 20; // make sure nothing sorts past this
edge_sentinel.prev = &edge_aftertail;
//
// process all scan lines
//
bottom = RI.vrectbottom - 1;
for( iv = 0; iv < bottom; iv++ )
{
current_iv = iv;
fv = (float)iv;
// mark that the head (background start) span is pre-included
surfaces[1].spanstate = 1;
if( newedges[iv] )
{
R_InsertNewEdges( newedges[iv], edge_head.next );
}
( *pdrawfunc )();
// flush the span list if we can't be sure we have enough spans left for
// the next scan
if( span_p > max_span_p )
{
D_DrawSurfaces();
// clear the surface span pointers
for( s = &surfaces[1]; s < surface_p; s++ )
s->spans = NULL;
span_p = basespan_p;
}
if( removeedges[iv] )
R_RemoveEdges( removeedges[iv] );
if( edge_head.next != &edge_tail )
R_StepActiveU( edge_head.next );
}
// do the last scan (no need to step or sort or remove on the last scan)
current_iv = iv;
fv = (float)iv;
// mark that the head (background start) span is pre-included
surfaces[1].spanstate = 1;
if( newedges[iv] )
R_InsertNewEdges( newedges[iv], edge_head.next );
( *pdrawfunc )();
// draw whatever's left in the span list
D_DrawSurfaces();
}
/*
=========================================================================
SURFACE FILLING
=========================================================================
*/
msurface_t *pface;
surfcache_t *pcurrentcache;
vec3_t transformed_modelorg;
vec3_t world_transformed_modelorg;
vec3_t local_modelorg;
/*
=============
D_MipLevelForScale
=============
*/
static int D_MipLevelForScale( float scale )
{
int lmiplevel;
if( scale >= d_scalemip[0] )
lmiplevel = 0;
else if( scale >= d_scalemip[1] )
lmiplevel = 1;
else if( scale >= d_scalemip[2] )
lmiplevel = 2;
else
lmiplevel = 3;
if( lmiplevel < d_minmip )
lmiplevel = d_minmip;
return lmiplevel;
}
/*
==============
D_FlatFillSurface
Simple single color fill with no texture mapping
==============
*/
static void D_FlatFillSurface( surf_t *surf, int color )
{
espan_t *span;
pixel_t *pdest;
int u, u2;
for( span = surf->spans; span; span = span->pnext )
{
pdest = d_viewbuffer + r_screenwidth * span->v;
u = span->u;
u2 = span->u + span->count - 1;
for( ; u <= u2; u++ )
pdest[u] = color;
}
}
/*
==============
D_CalcGradients
==============
*/
static void D_CalcGradients( msurface_t *pface )
{
mplane_t *pplane;
float mipscale;
vec3_t p_temp1;
vec3_t p_saxis, p_taxis;
float t;
pplane = pface->plane;
mipscale = 1.0f / (float)( 1 << miplevel );
if( pface->texinfo->flags & TEX_WORLD_LUXELS )
{
TransformVector( pface->texinfo->vecs[0], p_saxis );
TransformVector( pface->texinfo->vecs[1], p_taxis );
}
else
{
TransformVector( pface->info->lmvecs[0], p_saxis );
TransformVector( pface->info->lmvecs[1], p_taxis );
}
t = xscaleinv * mipscale;
d_sdivzstepu = p_saxis[0] * t;
d_tdivzstepu = p_taxis[0] * t;
t = yscaleinv * mipscale;
d_sdivzstepv = -p_saxis[1] * t;
d_tdivzstepv = -p_taxis[1] * t;
d_sdivzorigin = p_saxis[2] * mipscale - xcenter * d_sdivzstepu
- ycenter * d_sdivzstepv;
d_tdivzorigin = p_taxis[2] * mipscale - xcenter * d_tdivzstepu
- ycenter * d_tdivzstepv;
VectorScale( transformed_modelorg, mipscale, p_temp1 );
t = 0x10000 * mipscale;
if( pface->texinfo->flags & TEX_WORLD_LUXELS )
{
sadjust = ((fixed16_t)( DotProduct( p_temp1, p_saxis ) * 0x10000 + 0.5f ))
- (( pface->texturemins[0] << 16 ) >> miplevel )
+ pface->texinfo->vecs[0][3] * t;
tadjust = ((fixed16_t)( DotProduct( p_temp1, p_taxis ) * 0x10000 + 0.5f ))
- (( pface->texturemins[1] << 16 ) >> miplevel )
+ pface->texinfo->vecs[1][3] * t;
}
else
{
sadjust = ((fixed16_t)( DotProduct( p_temp1, p_saxis ) * 0x10000 + 0.5f ))
- (( pface->info->lightmapmins[0] << 16 ) >> miplevel )
+ pface->info->lmvecs[0][3] * t;
tadjust = ((fixed16_t)( DotProduct( p_temp1, p_taxis ) * 0x10000 + 0.5f ))
- (( pface->info->lightmapmins[1] << 16 ) >> miplevel )
+ pface->info->lmvecs[1][3] * t;
}
// PGM - changing flow speed for non-warping textures.
if( pface->flags & SURF_CONVEYOR )
{
if( pface->flags & SURF_DRAWTURB )
sadjust += 0x10000 * ( -128 * (( gp_cl->time * 0.25f ) - (int)( gp_cl->time * 0.25f )));
else
sadjust += 0x10000 * ( -128 * (( gp_cl->time * 0.77f ) - (int)( gp_cl->time * 0.77f )));
bbextents = (( pface->extents[0] << 16 ) >> miplevel ) - 1;
}
else
bbextents = (( pface->info->lightextents[0] << 16 ) >> miplevel ) - 1;
bbextentt = (( pface->info->lightextents[1] << 16 ) >> miplevel ) - 1;
if( pface->texinfo->flags & TEX_WORLD_LUXELS )
{
bbextents = (( pface->extents[0] << 16 ) >> miplevel ) - 1;
bbextentt = (( pface->extents[1] << 16 ) >> miplevel ) - 1;
}
}
/*
==============
D_BackgroundSurf
The grey background filler seen when there is a hole in the map
==============
*/
static void D_BackgroundSurf( surf_t *s )
{
// set up a gradient for the background surface that places it
// effectively at infinity distance from the viewpoint
d_zistepu = 0;
d_zistepv = 0;
d_ziorigin = -0.9;
D_FlatFillSurface( s, (int)sw_clearcolor.value & 0xFFFF );
D_DrawZSpans( s->spans );
}
/*
=================
D_TurbulentSurf
=================
*/
static void D_TurbulentSurf( surf_t *s )
{
d_zistepu = s->d_zistepu;
d_zistepv = s->d_zistepv;
d_ziorigin = s->d_ziorigin;
pface = s->msurf;
miplevel = 0;
cacheblock = R_GetTexture( pface->texinfo->texture->gl_texturenum )->pixels[0];
cachewidth = 64;
if( s->insubmodel )
{
// FIXME: we don't want to do all this for every polygon!
// TODO: store once at start of frame
RI.currententity = s->entity; // FIXME: make this passed in to
// R_RotateBmodel ()
VectorSubtract( RI.vieworg, RI.currententity->origin,
local_modelorg );
TransformVector( local_modelorg, transformed_modelorg );
R_RotateBmodel(); // FIXME: don't mess with the frustum,
// make entity passed in
}
D_CalcGradients( pface );
// ============
// PGM
// textures that aren't warping are just flowing. Use NonTurbulent8 instead
if( !( pface->flags & SURF_DRAWTURB ))
NonTurbulent8( s->spans );
else
Turbulent8( s->spans );
// PGM
// ============
D_DrawZSpans( s->spans );
if( s->insubmodel )
{
//
// restore the old drawing state
// FIXME: we don't want to do this every time!
// TODO: speed up
//
RI.currententity = NULL; // &r_worldentity;
VectorCopy( world_transformed_modelorg,
transformed_modelorg );
VectorCopy( RI.base_vpn, RI.vforward );
VectorCopy( RI.base_vup, RI.vup );
VectorCopy( RI.base_vright, RI.vright );
R_TransformFrustum();
}
}
qboolean alphaspans;
/*
==============
D_SolidSurf
Normal surface cached, texture mapped surface
==============
*/
static void D_AlphaSurf( surf_t *s )
{
int alpha;
d_zistepu = s->d_zistepu;
d_zistepv = s->d_zistepv;
d_ziorigin = s->d_ziorigin;
if( s->flags & SURF_DRAWSKY )
return;
if( !s->insubmodel )// wtf? how it is possible?
return;
// FIXME: we don't want to do all this for every polygon!
// TODO: store once at start of frame
RI.currententity = s->entity; // FIXME: make this passed in to
// R_RotateBmodel ()
VectorSubtract( RI.vieworg, RI.currententity->origin, local_modelorg );
TransformVector( local_modelorg, transformed_modelorg );
R_RotateBmodel(); // FIXME: don't mess with the frustum,
// make entity passed in
pface = s->msurf;
if( !pface )
return;
if( pface->flags & SURF_CONVEYOR )
miplevel = 1;
else
miplevel = 0;
alpha = RI.currententity->curstate.renderamt * 7 / 255;
if( alpha <= 0 && RI.currententity->curstate.renderamt > 0 )
alpha = 1;
if( s->flags & SURF_DRAWTURB )
{
cacheblock = R_GetTexture( pface->texinfo->texture->gl_texturenum )->pixels[0];
cachewidth = 64;
D_CalcGradients( pface );
TurbulentZ8( s->spans, alpha );
}
else
{
// FIXME: make this passed in to D_CacheSurface
pcurrentcache = D_CacheSurface( pface, miplevel );
cacheblock = (pixel_t *)pcurrentcache->data;
cachewidth = pcurrentcache->width;
D_CalcGradients( pface );
if( RI.currententity->curstate.rendermode == kRenderTransAlpha )
D_AlphaSpans16( s->spans );
else if( RI.currententity->curstate.rendermode == kRenderTransAdd )
D_AddSpans16( s->spans );
else
D_BlendSpans16( s->spans, alpha );
}
VectorCopy( world_transformed_modelorg,
transformed_modelorg );
VectorCopy( RI.base_vpn, RI.vforward );
VectorCopy( RI.base_vup, RI.vup );
VectorCopy( RI.base_vright, RI.vright );
R_TransformFrustum();
}
/*
==============
D_SolidSurf
Normal surface cached, texture mapped surface
==============
*/
static void D_SolidSurf( surf_t *s )
{
d_zistepu = s->d_zistepu;
d_zistepv = s->d_zistepv;
d_ziorigin = s->d_ziorigin;
if( s->flags & SURF_DRAWSKY )
return;
if( s->flags & SURF_DRAWTURB )
return;
if( s->insubmodel )
{
// FIXME: we don't want to do all this for every polygon!
// TODO: store once at start of frame
RI.currententity = s->entity; // FIXME: make this passed in to
// R_RotateBmodel ()
VectorSubtract( RI.vieworg, RI.currententity->origin, local_modelorg );
TransformVector( local_modelorg, transformed_modelorg );
R_RotateBmodel(); // FIXME: don't mess with the frustum,
// make entity passed in
// setup dlight transform
if( s->msurf && s->msurf->dlightframe == tr.framecount )
{
Matrix4x4_CreateFromEntity( RI.objectMatrix, RI.currententity->angles, RI.currententity->origin, 1 );
tr.modelviewIdentity = false;
}
}
else
{
if( alphaspans )
return;
RI.currententity = CL_GetEntityByIndex( 0 ); // r_worldentity;
tr.modelviewIdentity = true;
}
pface = s->msurf;
if( !pface )
return;
if( pface->flags & SURF_CONVEYOR )
miplevel = 1;
else
miplevel = D_MipLevelForScale( s->nearzi * scale_for_mip );
while( 1 << miplevel > gEngfuncs.Mod_SampleSizeForFace( pface ))
miplevel--;
// FIXME: make this passed in to D_CacheSurface
pcurrentcache = D_CacheSurface( pface, miplevel );
cacheblock = (pixel_t *)pcurrentcache->data;
cachewidth = pcurrentcache->width;
D_CalcGradients( pface );
D_DrawSpans16( s->spans );
D_DrawZSpans( s->spans );
if( s->insubmodel )
{
//
// restore the old drawing state
// FIXME: we don't want to do this every time!
// TODO: speed up
//
VectorCopy( world_transformed_modelorg,
transformed_modelorg );
VectorCopy( RI.base_vpn, RI.vforward );
VectorCopy( RI.base_vup, RI.vup );
VectorCopy( RI.base_vright, RI.vright );
R_TransformFrustum();
RI.currententity = NULL; // &r_worldentity;
}
}
/*
=============
D_DrawflatSurfaces
To allow developers to see the polygon carving of the world
=============
*/
static void D_DrawflatSurfaces( void )
{
surf_t *s;
for( s = &surfaces[1]; s < surface_p; s++ )
{
if( !s->spans )
continue;
d_zistepu = s->d_zistepu;
d_zistepv = s->d_zistepv;
d_ziorigin = s->d_ziorigin;
// make a stable color for each surface by taking the low
// bits of the msurface pointer
D_FlatFillSurface( s, (uintptr_t)s->msurf & 0xFFFF );
D_DrawZSpans( s->spans );
}
}
/*
==============
D_DrawSurfaces
Rasterize all the span lists. Guaranteed zero overdraw.
May be called more than once a frame if the surf list overflows (higher res)
==============
*/
void D_DrawSurfaces( void )
{
surf_t *s;
// currententity = NULL; //&r_worldentity;
VectorSubtract( RI.vieworg, vec3_origin, tr.modelorg );
TransformVector( tr.modelorg, transformed_modelorg );
VectorCopy( transformed_modelorg, world_transformed_modelorg );
if( !sw_drawflat.value )
{
for( s = &surfaces[1]; s < surface_p; s++ )
{
if( !s->spans )
continue;
if( alphaspans )
D_AlphaSurf( s );
else if( s->flags & SURF_DRAWSKY )
D_BackgroundSurf( s );
else if( s->flags & SURF_DRAWTURB )
D_TurbulentSurf( s );
else
D_SolidSurf( s );
}
}
else
D_DrawflatSurfaces();
// RI.currententity = NULL; //&r_worldentity;
VectorSubtract( RI.vieworg, vec3_origin, tr.modelorg );
R_TransformFrustum();
}