.. |
server.h
|
engine: server: slight refactoring, make SV_ModelHandle inlined, move PlayerIsFrozen to sv_client, fix packet loss data type
|
2025-01-14 12:09:23 +03:00 |
sv_client.c
|
engine: server: fix ent_create under PrimeXT
|
2025-01-21 16:09:56 +03:00 |
sv_cmds.c
|
engine: always include reason to server shutdown
|
2024-12-26 02:13:13 +03:00 |
sv_custom.c
|
Replace hardcoded functions names by __func__ macro
|
2024-06-19 06:53:42 +03:00 |
sv_filter.c
|
engine: server: comment out unused cvars, make some static
|
2024-06-15 08:44:19 +03:00 |
sv_frame.c
|
engine: server: slight refactoring, make SV_ModelHandle inlined, move PlayerIsFrozen to sv_client, fix packet loss data type
|
2025-01-14 12:09:23 +03:00 |
sv_game.c
|
engine: server: finally, make a union for large leaf indices in edict_t so we can run bsp2 maps without recompiling
|
2025-01-09 08:02:39 +03:00 |
sv_init.c
|
engine: server: slight refactoring, make SV_ModelHandle inlined, move PlayerIsFrozen to sv_client, fix packet loss data type
|
2025-01-14 12:09:23 +03:00 |
sv_log.c
|
engine: server: replace useless call to SV_Serverinfo to a direct access
|
2024-04-06 06:58:15 +03:00 |
sv_main.c
|
public: expose commit and branch as global variables instead of functions
|
2025-01-13 20:02:59 +03:00 |
sv_move.c
|
engine: server: for entities physics code directly use cvar values rather than movevars. Leave movevars to player movement only
|
2024-12-08 01:39:24 +03:00 |
sv_phys.c
|
engine: slight refactoring of lightstyle handling functions
|
2024-12-17 17:04:26 +03:00 |
sv_pmove.c
|
engine: server: slight refactoring, make SV_ModelHandle inlined, move PlayerIsFrozen to sv_client, fix packet loss data type
|
2025-01-14 12:09:23 +03:00 |
sv_query.c
|
engine: fix A2S_GOLDSRC_INFO, it must always include Source Engine Query and a null terminator
|
2024-10-26 20:24:31 +03:00 |
sv_save.c
|
engine: server: set mapname globals field before making first call into DLL, as some mods tend to read it too early
|
2024-12-26 02:50:30 +03:00 |
sv_world.c
|
engine: consolidate all box clipnodes used in studio models, pmove and server in a single place
|
2025-01-09 08:02:39 +03:00 |