..
imagelib
engine: imagelib: fix possible NULL dereference
2024-04-04 20:42:25 +03:00
soundlib
engine: libmpg: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
base_cmd.c
engine: common: remove unused BaseCmd_Replace
2023-04-03 04:33:19 +03:00
base_cmd.h
engine: common: remove unused BaseCmd_Replace
2023-04-03 04:33:19 +03:00
cfgscript.c
engine: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
cmd.c
engine: common: add joy_ prefix to automatically filterable cvars
2024-03-08 15:25:36 +03:00
com_strings.h
engine: use common strings to name the engine, makes branding easier for custom forks
2024-03-19 21:11:10 +03:00
common.c
engine: common: fix possible NULL dereference in LZSS_Compress
2024-04-04 20:42:25 +03:00
common.h
engine: add basic sounds.lst implementation
2024-02-05 12:49:27 +03:00
con_utils.c
engine: common: quickly assume that map is valid when generating maps.lst if mpfilter is set or game is multiplayer only
2024-04-03 06:13:43 +03:00
crashhandler.c
crashhandler: set host.crashed before messagebox to allow platform code handle crashed state in different way
2024-02-27 04:14:37 +03:00
custom.c
engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals
2022-12-05 04:56:07 +03:00
cvar.c
engine: server: replace useless call to SV_Serverinfo to a direct access
2024-04-06 06:58:15 +03:00
cvar.h
engine: cvar: add Cvar_DirectSetValue function
2024-01-13 05:18:30 +03:00
dedicated.c
engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file
2024-01-28 10:00:17 +03:00
filesystem_engine.c
engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
2023-10-31 21:25:11 +03:00
host.c
engine: host: remove misleading message about TAB-autocompletion in dedicated mode
2024-03-19 21:24:21 +03:00
host_state.c
engine: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
hpak.c
engine: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
hpak.h
engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms
2022-09-20 21:57:13 +03:00
identification.c
public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead
2023-04-26 05:20:45 +03:00
infostring.c
engine: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
ipv6text.c
engine: common: ipv6text: accept changes from upstream GameNetworkingSockets
2023-08-08 19:38:57 +03:00
ipv6text.h
engine: common: ipv6text: accept changes from upstream GameNetworkingSockets
2023-08-08 19:38:57 +03:00
launcher.c
engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER
2023-12-30 23:45:17 +03:00
lib_common.c
engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file
2024-01-28 10:00:17 +03:00
library.h
engine: library: fix saves on 64-bit Windows, compile custom loader only on x86
2021-06-27 00:03:39 +03:00
masterlist.c
engine: common: simplify bit buffer operations
2024-04-08 07:24:53 +03:00
mod_bmodel.c
engine: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
mod_local.h
engine: expose world BSP version through world global structure
2023-12-15 07:37:40 +03:00
mod_sprite.c
engine: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
mod_studio.c
engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader
2023-10-28 15:38:40 +03:00
model.c
engine: expose world BSP version through world global structure
2023-12-15 07:37:40 +03:00
net_buffer.c
engine: common: simplify bit buffer operations
2024-04-08 07:24:53 +03:00
net_buffer.h
engine: common: simplify bit buffer operations
2024-04-08 07:24:53 +03:00
net_chan.c
engine: remove Netsplit_SendLong, as we're not planning to support old protocol on server side
2024-01-28 10:00:51 +03:00
net_encode.c
engine: common: net_encode: fix inaccuracy in DT_TIMEWINDOW_* encoding
2024-04-17 06:09:52 +03:00
net_encode.h
engine: common: net_encode: directly access delta description struct than searching for it every time
2023-06-27 19:56:32 +03:00
net_ws.c
engine: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
net_ws.h
engine: common: move network cvars to static allocation
2023-05-27 21:52:58 +03:00
netchan.h
engine: add testing master server at mentality.rip:27011
2023-10-22 19:39:58 +03:00
pm_debug.c
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
pm_local.h
engine: fix discarded const pointer qualifier in PM_HullPointContents
2023-01-14 10:57:22 +03:00
pm_surface.c
engine: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
pm_trace.c
engine: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
protocol.h
engine: increase elights limit up to 128
2024-02-23 20:54:32 +03:00
sounds.c
engine: sounds: remove extra logging
2024-02-05 15:57:59 +03:00
sys_con.c
engine: use common strings to name the engine, makes branding easier for custom forks
2024-03-19 21:11:10 +03:00
system.c
engine: fix error_on_exit data type
2024-03-26 17:15:34 +03:00
system.h
engine: remove MSGBOX macro
2023-12-15 06:40:04 +03:00
tests.h
engine: client: add tests for new gamma implementation
2024-01-09 03:33:39 +03:00
whereami.c
engine: common: comply with C89 in OpenBSD wai_getExecutablePath
2023-11-25 14:29:52 +03:00
whereami.h
engine: include whereami library to detect current executable path, may be reworked later if needed
2022-06-13 03:07:37 +03:00
world.c
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
world.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
zone.c
engine: zone: few more tunings for realloc
2024-02-21 00:59:02 +03:00