Xrasher/engine/platform/sdl
2019-07-09 03:48:09 +03:00
..
events.c engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations 2019-07-09 03:48:09 +03:00
events.h sdl: partially fix maximizing window on Windows 2018-11-29 21:43:51 +03:00
in_sdl.c android: initial port 2019-05-02 18:07:03 +03:00
s_sdl.c sound: sdl: use SDL_setenv for crossplatform 2019-01-13 18:19:35 +05:00
sys_sdl.c platform: move MSGBOX implementation to platform backends 2019-05-01 19:44:48 +03:00
vid_sdl.c sdl: vid: fix engine window being restored immediately after being maximized 2019-06-30 16:19:34 +03:00