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Xrasher
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3d9a4560d5
Xrasher
/
engine
/
platform
/
sdl
History
Alibek Omarov
3d9a4560d5
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
2021-03-09 23:59:29 +03:00
..
events.c
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
2021-03-09 23:59:29 +03:00
events.h
engine: fix building with SDL older than 2.0.4
2021-03-01 21:48:31 +03:00
in_sdl.c
engine: fix building with SDL older than 2.0.4
2021-03-01 21:48:31 +03:00
s_sdl.c
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
2021-03-09 23:59:29 +03:00
sys_sdl.c
platform: win32: sdl: Fix zombie processes after early Sys_Error on windows+sdl
2021-01-16 01:13:57 +03:00
vid_sdl.c
engine: sdl: don't free NULL vidmodes
2021-02-27 00:08:42 +03:00