..
client
engine: client: use existing engine functions for some client API functions
2025-01-18 09:44:21 +03:00
common
engine: net_buffer: turn bit write and read masks into predefined arrays, so we don't have to call InitMasks
2025-01-18 09:54:11 +03:00
platform
engine: fix a typo in scroll lock (missing L)
2025-01-15 23:49:13 +03:00
server
engine: server: slight refactoring, make SV_ModelHandle inlined, move PlayerIsFrozen to sv_client, fix packet loss data type
2025-01-14 12:09:23 +03:00
alias.h
common: add macro for simultaneously checking data type size for ILP32 and LP64
2024-08-21 12:00:35 +03:00
anorms.h
engine: replace anorms.h with compatible header from GPL WinQuake sources
2024-01-12 23:13:22 +03:00
cdll_exp.h
engine: fix warnings
2018-10-06 03:42:09 +03:00
cdll_int.h
engine: fix various warnings
2021-03-07 03:40:01 +03:00
cursor_type.h
engine: client: extended VGUI API interface
2022-05-02 03:29:24 +03:00
custom.h
common: add macro for simultaneously checking data type size for ILP32 and LP64
2024-08-21 12:00:35 +03:00
customentity.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
edict.h
engine: server: finally, make a union for large leaf indices in edict_t so we can run bsp2 maps without recompiling
2025-01-09 08:02:39 +03:00
eiface.h
engine: client: implement correct clc_fileconsistency response for GoldSrc
2024-10-11 00:08:21 +03:00
key_modifiers.h
engine: platform: added Platform_GetKeyModifiers
2022-05-02 03:29:24 +03:00
keydefs.h
engine: take keydefs header from Quake-2 source code (client/keys.h)
2025-01-15 23:47:55 +03:00
menu_int.h
public: add optional feature for COM_ParseFileSafe to ignore shell like hash symbol prefixed comments
2024-11-18 14:14:49 +03:00
mobility_int.h
public: add optional feature for COM_ParseFileSafe to ignore shell like hash symbol prefixed comments
2024-11-18 14:14:49 +03:00
physint.h
engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK
2024-04-28 06:59:18 +03:00
progdefs.h
Revert ABI2, it wasn't meant to end up in master branch.
2024-09-05 04:31:50 +03:00
ref_api.h
engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime
2025-01-09 08:02:39 +03:00
shake.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
sprite.h
common: add macro for simultaneously checking data type size for ILP32 and LP64
2024-08-21 12:00:35 +03:00
studio.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
vgui_api.h
engine: client: vgui: deprecate VGUI_CreateTexture and VGUI_UploadTextureBlock functions, as they never used by vgui_support module
2024-12-30 07:16:30 +03:00
warpsin.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
wscript
engine: split crashhandler to win32 and posix versions
2024-12-24 10:37:49 +03:00