Xrasher/engine/server
2024-12-26 02:13:13 +03:00
..
server.h engine: server: merge SV_FindBestBaseline for normal entities and static entities into single function 2024-12-18 06:57:43 +03:00
sv_client.c engine: server: get rid of NULL sentinels at the end of arrays 2024-12-22 07:12:32 +03:00
sv_cmds.c engine: always include reason to server shutdown 2024-12-26 02:13:13 +03:00
sv_custom.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
sv_filter.c engine: server: comment out unused cvars, make some static 2024-06-15 08:44:19 +03:00
sv_frame.c engine: server: merge SV_FindBestBaseline for normal entities and static entities into single function 2024-12-18 06:57:43 +03:00
sv_game.c engine: move client adding functions to their appropriate subsystems and make them static. Make in-engine functions inlined. 2024-12-20 05:47:46 +03:00
sv_init.c engine: always include reason to server shutdown 2024-12-26 02:13:13 +03:00
sv_log.c engine: server: replace useless call to SV_Serverinfo to a direct access 2024-04-06 06:58:15 +03:00
sv_main.c engine: server: for entities physics code directly use cvar values rather than movevars. Leave movevars to player movement only 2024-12-08 01:39:24 +03:00
sv_move.c engine: server: for entities physics code directly use cvar values rather than movevars. Leave movevars to player movement only 2024-12-08 01:39:24 +03:00
sv_phys.c engine: slight refactoring of lightstyle handling functions 2024-12-17 17:04:26 +03:00
sv_pmove.c engine: server: for entities physics code directly use cvar values rather than movevars. Leave movevars to player movement only 2024-12-08 01:39:24 +03:00
sv_query.c engine: fix A2S_GOLDSRC_INFO, it must always include Source Engine Query and a null terminator 2024-10-26 20:24:31 +03:00
sv_save.c engine: server: hack save fields that use types unsupported by Half-Life Unified SDK through array types 2024-12-26 00:36:28 +03:00
sv_world.c engine: slight refactoring of lightstyle handling functions 2024-12-17 17:04:26 +03:00