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server.h
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engine: server: merge SV_FindBestBaseline for normal entities and static entities into single function
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2024-12-18 06:57:43 +03:00 |
sv_client.c
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engine: server: get rid of NULL sentinels at the end of arrays
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2024-12-22 07:12:32 +03:00 |
sv_cmds.c
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engine: always include reason to server shutdown
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2024-12-26 02:13:13 +03:00 |
sv_custom.c
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Replace hardcoded functions names by __func__ macro
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2024-06-19 06:53:42 +03:00 |
sv_filter.c
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engine: server: comment out unused cvars, make some static
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2024-06-15 08:44:19 +03:00 |
sv_frame.c
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engine: server: merge SV_FindBestBaseline for normal entities and static entities into single function
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2024-12-18 06:57:43 +03:00 |
sv_game.c
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engine: move client adding functions to their appropriate subsystems and make them static. Make in-engine functions inlined.
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2024-12-20 05:47:46 +03:00 |
sv_init.c
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engine: always include reason to server shutdown
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2024-12-26 02:13:13 +03:00 |
sv_log.c
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engine: server: replace useless call to SV_Serverinfo to a direct access
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2024-04-06 06:58:15 +03:00 |
sv_main.c
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engine: server: for entities physics code directly use cvar values rather than movevars. Leave movevars to player movement only
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2024-12-08 01:39:24 +03:00 |
sv_move.c
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engine: server: for entities physics code directly use cvar values rather than movevars. Leave movevars to player movement only
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2024-12-08 01:39:24 +03:00 |
sv_phys.c
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engine: slight refactoring of lightstyle handling functions
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2024-12-17 17:04:26 +03:00 |
sv_pmove.c
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engine: server: for entities physics code directly use cvar values rather than movevars. Leave movevars to player movement only
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2024-12-08 01:39:24 +03:00 |
sv_query.c
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engine: fix A2S_GOLDSRC_INFO, it must always include Source Engine Query and a null terminator
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2024-10-26 20:24:31 +03:00 |
sv_save.c
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engine: server: hack save fields that use types unsupported by Half-Life Unified SDK through array types
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2024-12-26 00:36:28 +03:00 |
sv_world.c
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engine: slight refactoring of lightstyle handling functions
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2024-12-17 17:04:26 +03:00 |