BVFF cheating super-client for the Xash3D engine
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Logan 5cdb35f508 Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation
This fixes a minor bug where sounds played via pfnPlaySoundByNameAtLocation (mainly from viewmodel animations e.g. MP5) would be left where it was emitted in the world, rather than following the local player as it does in Goldsrc.
2020-09-11 22:10:32 +03:00
common defaults: if no crashhandler was defined, fallback to null 2020-08-23 19:02:15 +03:00
contrib/mittorn contrib: remove my personal qtcreator project, as I'm using compile_commands.json support now 2019-11-28 19:21:53 +03:00
Documentation Fixed mod title in Open Source mods documentation. 2020-05-25 16:59:34 +03:00
engine Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation 2020-09-11 22:10:32 +03:00
game_launch game_launch: fix Win32 main 2020-02-24 16:48:30 +03:00
mainui@6e9135516a mainui: update 2020-08-24 20:27:08 +03:00
pm_shared xash3d-fwgs: append missing new line at the end of file 2019-10-27 22:29:03 +03:00
public engine: fixes for dedicated 2020-08-23 19:02:15 +03:00
ref_gl ref_gl: make renderer fallback possible 2020-07-08 08:46:07 +07:00
ref_soft ref_soft/glblit: fix wrong MapBuffer function in GLES3 2020-07-10 09:49:13 +07:00
scripts Fix android travis build again 2020-08-24 19:08:38 +03:00
utils/mdldec utils: add studio model decompiler. 2020-03-04 09:23:12 +03:00
vgui-dev@f5566261bd readme: add note for debian/ubuntu prerequisites, add vgui-dev as submodule, update mainui 2019-06-17 09:04:39 +03:00
vgui_support wscript: refactoring, add waf_unit_test, disable -Wdouble-promotion, rename fast as fastnative and leave fast without -march=native for x-compiling 2019-11-05 01:01:33 +03:00
.cirrus.yml ci: run pkg update for freebsd 2020-05-03 15:17:53 +03:00
.editorconfig editorconfig: initial add 2019-06-11 03:07:02 +03:00
.gitignore waf: add more ignored files 2020-08-23 19:02:15 +03:00
.gitmodules readme: add note for debian/ubuntu prerequisites, add vgui-dev as submodule, update mainui 2019-06-17 09:04:39 +03:00
.travis.yml travis: don't upload dead APKs [ci skip] 2019-12-03 04:00:11 +03:00
CONTRIBUTING.md readme: sligthly update contributing guidelines 2019-10-06 03:49:46 +03:00
README.md readme: remove archlinux package, it's outdated and there is no one to update it 2020-08-14 15:58:23 +03:00
waf waf: upgrade waf 2020-08-23 19:02:15 +03:00
waf.bat waf.bat: fix strange ERRORLEVEL bug 2019-05-23 22:28:35 +03:00
wscript wscript: disable treating uninitialized as error because it gives too much false-positives 2020-05-13 00:24:50 +03:00

Xash3D FWGS Engine

Build Status FreeBSD Build Status Discord Server
Download Stable Download Testing

Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform.

Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine, 
as well as to give game developers well known workflow and extend it.
Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine

Fork features

  • HLSDK 2.4 support.
  • Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. (see docs for more info)
  • Modern compilers support: say no more to MSVC6.
  • Better multiplayer support: multiple master servers, headless dedicated server.
  • Mobility API: allows better game integration on mobile devices(vibration, touch controls)
  • Different input methods: touch, gamepad and classic mouse & keyboard.
  • TrueType font rendering, as a part of mainui_cpp.
  • Multiple renderers support: OpenGL, GLESv1, GLESv2, Software
  • A set of small improvements, without broken compatibility.

Planned fork features

  • Virtual Reality support and game API
  • Voice support
  • Vulkan renderer

Contributing

  • Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html
  • Before sending a PR, check if you followed our contribution guide in CONTRIBUTING.md file.

Build instructions

We are using Waf build system. If you have some Waf-related questions, I recommend you to read https://waf.io/book/

If you're stuck somewhere and you need a clear example, read .travis.yml and scripts/build*.sh.

NOTE: NEVER USE GitHub's ZIP ARCHIVES. They are broken and don't contain external dependencies sources we're using.

Prerequisites

Windows(Visual Studio)

  • Install Visual Studio.
  • Install latest Python OR run cinst python.install if you have Chocolatey.
  • Install latest Git OR run cinst git.install if you have Chocolatey.
  • Download SDL2 development package for Visual Studio.
  • Clone this repository: git clone --recursive https://github.com/FWGS/xash3d-fwgs.
  • Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other.

GNU/Linux

NOTE FOR USERS WITH X86 COMPATIBLE CPUs: We have forced build system to throw an error, if you're trying to build 64-bit engine. This done for keeping compatibility with Steam releases of Half-Life and based on it's engine games. Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!

Debian/Ubuntu
  • Enable i386 on your system, if you're compiling 32-bit engine on amd64. If not, skip this

$ sudo dpkg --add-architecture i386

  • Install development tools
    • For 32-bit engine on amd64:
      $ sudo apt install build-essential gcc-multilib g++-multilib python libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype6-dev:i386
    • For everything else:
      $ sudo apt install build-essential python libsdl2-dev libfontconfig-dev libfreetype6-dev
  • Clone this repostory: $ git clone --recursive https://github.com/FWGS/xash3d-fwgs

Building

Windows(Visual Studio)

  1. Open command line
  2. Navigate to xash3d-fwgs directory.
  3. Carefully examine which build options are available: waf --help
  4. Configure build: waf configure -T release --sdl2=c:/path/to/SDL2 --prefix=c:/path/to/any/output/directory
  5. Compile: waf build
  6. Install: waf install

Linux

  1. Examine which build options are available: ./waf --help
  2. Configure build: ./waf configure -T release --prefix=/path/to/any/output/directory (To compile 64-bit engine on 64-bit x86 processor, you need to pass -8 also)
  3. Compile: ./waf build
  4. Install(optional): ./waf install

Running

  1. Copy libraries and main executable somewhere, if you're skipped installation stage.
  2. Copy game files to same directory
  3. Run xash3d.exe/xash3d.sh/xash3d depending on which platform you're using.

For additional info, run Xash3D with -help command line key.