![]() Called on game controller becoming active or by user request. Exposes current calibration state by read-only console variable. |
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.. | ||
events.c | ||
events.h | ||
in_sdl.c | ||
joy_sdl.c | ||
s_sdl.c | ||
sys_sdl.c | ||
vid_sdl.c |
![]() Called on game controller becoming active or by user request. Exposes current calibration state by read-only console variable. |
||
---|---|---|
.. | ||
events.c | ||
events.h | ||
in_sdl.c | ||
joy_sdl.c | ||
s_sdl.c | ||
sys_sdl.c | ||
vid_sdl.c |