Xrasher/engine/client
Alibek Omarov 6e031b518a engine: client: increase limit of client sprites, lower part of it can be used only for HUD sprites
higher part used for client sprites
map overview sprites are loaded as normal models

thus we have equal internal engine and hud sprite indices and it fixes compatibility issues
for mods like Half-Rats Parasomnia
2022-07-01 03:41:55 +03:00
..
avi Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
vgui engine: client: set failed status for vgui_support if we wasn't able to load one. Unload library in case of error 2022-06-09 13:41:37 +03:00
cl_cmds.c client: add waveplaylen console command like in GoldSrc 2021-03-07 02:51:03 +03:00
cl_custom.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2022-05-25 03:50:06 +03:00
cl_debug.c engine: client: Add svc_exec support (#671) 2021-11-14 00:55:15 +03:00
cl_demo.c engine: support legacy net protocol in demos 2021-06-08 01:04:18 +03:00
cl_efrag.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2022-05-25 03:50:06 +03:00
cl_efx.c engine: client: refactor tempentity parsing, make multipliers close to GoldSrc 2022-01-27 03:32:52 +03:00
cl_events.c engine: client: fix array overruns 2022-05-25 03:36:33 +03:00
cl_frame.c engine: client: fix array overruns 2022-05-25 03:36:33 +03:00
cl_game.c engine: client: increase limit of client sprites, lower part of it can be used only for HUD sprites 2022-07-01 03:41:55 +03:00
cl_gameui.c engine: client: deprecate and remove ChangeInstance menu call 2022-06-15 18:22:57 +03:00
cl_main.c engine: client: drop loading plaque on second signon, remove servercount check 2022-06-29 18:57:10 +03:00
cl_mobile.c engine: client: touch security, add unprivileged for buttons added from server, force it and client flags 2021-11-23 05:23:38 +03:00
cl_netgraph.c engine: client: cl_netgraph: fixed netgraph position calculation in center mode 2022-06-16 00:44:23 +04:00
cl_parse.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2022-05-25 03:50:06 +03:00
cl_pmove.c engine: pmove: initialize trace argument in PM_TraceModel 2022-06-26 04:39:52 +03:00
cl_qparse.c engine: client: wire Cbuf_AddFilteredText to svc_stufftext commands 2021-11-23 05:23:38 +03:00
cl_remap.c ref_api: fix remap info allocation (fixes #200) 2021-05-02 20:02:04 +03:00
cl_render.c common: cleanup port.h 2021-12-23 19:17:11 +03:00
cl_scrn.c engine: client: drop loading plaque on second signon, remove servercount check 2022-06-29 18:57:10 +03:00
cl_securedstub.c engine: client: securedstub: cosmetic changes 2022-05-29 02:27:02 +03:00
cl_tent.c engine: client: make temp entity buffer larger in case of long textmessages 2022-06-26 15:10:21 +03:00
cl_tent.h ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
cl_video.c engine: client: fix ParseFile calls 2021-10-08 17:31:32 +03:00
cl_view.c engine: client: disable viewsize without requested Quake compatibility 2022-01-14 01:18:22 +03:00
client.h engine: client: increase limit of client sprites, lower part of it can be used only for HUD sprites 2022-07-01 03:41:55 +03:00
console.c engine: client: also drop loading plaque on toggleconsole, in case if it's stuck 2022-06-29 18:58:07 +03:00
in_joy.c engine: client: redefine some cvars as filterable 2021-11-23 05:23:38 +03:00
in_touch.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2022-05-25 03:50:06 +03:00
input.c engine: input: clean m_enginemouse leftovers, always enable SDL relative mouse mode for our input interface 2022-01-13 16:18:23 +03:00
input.h engine: input: fix incorrect client notifying about mouse button states 2022-01-13 15:52:59 +03:00
keys.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2022-05-25 03:50:06 +03:00
mod_dbghulls.c engine: use GCC provided offsetof implementation 2021-10-03 04:26:22 +03:00
ref_common.c engine, ref: add sprite and studio cvars to shared cvars list 2021-12-06 05:17:25 +03:00
ref_common.h engine: fix various warnings 2021-03-07 03:40:01 +03:00
s_dsp.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2022-05-25 03:50:06 +03:00
s_load.c engine: client: hide late precache warning under s_warn_late_precache cvar 2021-10-31 21:06:54 +06:00
s_main.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2022-05-25 03:50:06 +03:00
s_mix.c common: cleanup port.h 2021-12-23 19:17:11 +03:00
s_mouth.c engine: s_mouth: fix another signed char 2019-09-25 04:10:47 +03:00
s_stream.c client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 2021-03-09 23:59:29 +03:00
s_utils.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
s_vox.c engine: various const qualifier fixes 2022-05-29 04:22:43 +03:00
sound.h engine: client: hide late precache warning under s_warn_late_precache cvar 2021-10-31 21:06:54 +06:00
titles.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
vid_common.c engine: restrict potentially harmful engine commands 2021-11-23 05:23:38 +03:00
vid_common.h ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples 2021-11-23 05:17:19 +03:00
vox.h engine: client: rewrite VOX subsystem, fix spaces being taken into sentences, add tests for parser, remove dead code 2022-02-22 09:40:15 +03:00