..
client
engine: client: check if we should discard local player entity before HUD_AddEntity call, allowing CL_IsThirdPerson hack used in MMod
2023-03-15 06:28:20 +03:00
common
engine: common: added COM_GetResourceTypeName function
2023-03-20 16:29:43 +03:00
platform
engine: platform: sdl: fixed psvita & nswitch platform initializing
2023-03-12 16:09:20 +03:00
server
engine: server: sv_init: enabled handling sound resources specifically
2023-03-20 16:29:43 +03:00
alias.h
engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
2023-02-14 18:29:18 +03:00
anorms.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
cdll_exp.h
engine: fix warnings
2018-10-06 03:42:09 +03:00
cdll_int.h
engine: fix various warnings
2021-03-07 03:40:01 +03:00
cursor_type.h
engine: client: extended VGUI API interface
2022-05-02 03:29:24 +03:00
custom.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
customentity.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
edict.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
eiface.h
engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc
2022-05-21 03:03:59 +03:00
key_modifiers.h
engine: platform: added Platform_GetKeyModifiers
2022-05-02 03:29:24 +03:00
keydefs.h
engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
2023-02-09 06:30:08 +03:00
menu_int.h
engine: client: gameui: add new NET_CompareAdrSort function to menu API
2022-12-12 06:30:47 +03:00
mobility_int.h
engine: add safe ParseFile to client MobilityAPI
2021-10-08 17:31:32 +03:00
physint.h
engine: use GCC provided offsetof implementation
2021-10-03 04:26:22 +03:00
progdefs.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
ref_api.h
engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
2023-02-13 05:23:13 +03:00
sequence.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
shake.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
sprite.h
engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
2023-02-14 18:29:27 +03:00
studio.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
vgui_api.h
engine: vgui: add EnableTextInput to the API
2023-02-06 16:42:09 +03:00
warpsin.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
wscript
scripts: psvita: move TITLEID and APPNAME to engine elf build arguments
2023-03-11 07:09:19 +03:00