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a060d7aefd
Xrasher
/
ref
/
gl
/
gl2_shim
History
Alibek Omarov
6c91fdb0cd
ref: gl: gl2_shim: fix int vs GLuint
2025-02-02 20:57:37 +03:00
..
fragment.glsl.inc
gl2shim: remove float suffix in shaders, that makes glsl100 work in swiftshader
2023-10-16 06:47:55 +03:00
gl2_shim.c
ref: gl: gl2_shim: fix int vs GLuint
2025-02-02 20:57:37 +03:00
gl2_shim.h
ref_gl: introduce gl2_shim based on vgl_shim for future limited core/gles context support (SLOW, still needs ffp for matrix operations)
2023-10-16 06:47:55 +03:00
vertex.glsl.inc
gl2shim: remove float suffix in shaders, that makes glsl100 work in swiftshader
2023-10-16 06:47:55 +03:00