Xrasher/engine/platform/sdl
2025-02-28 13:14:47 +03:00
..
events.c engine: platform: sdl: fix build after last PR 2025-02-09 15:56:16 +03:00
events.h engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads 2025-01-31 17:50:19 +03:00
in_sdl.c engine: client: fix inconsistent mouse state caused by mis-use of touch_emulate by cs16-client 2025-02-23 07:13:39 +03:00
joy_sdl.c engine: platform: sdl: exclude fake game controller found on Android emulator 2025-02-24 03:42:03 +03:00
s_sdl.c engine: platform: always create zeroed buffer for audio 2025-02-14 05:20:40 +03:00
sys_sdl.c engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration 2025-02-28 13:14:47 +03:00
vid_sdl.c engine: platform: sdl: remove disabling vsync while we're not in game, as this is something users have been complaining a lot 2025-02-28 08:27:38 +03:00