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c3ebb84b97
Xrasher
/
engine
/
platform
History
Alibek Omarov
1b44d7733e
engine: platform: add improved Platform_Vibrate2 function, that allows to control vibration strength
2025-02-01 18:08:53 +03:00
..
android
engine: platform: android: move dlsym-weak hack from C++ to C
2025-01-30 18:07:35 +03:00
apple
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
dos
engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads
2025-01-31 17:50:19 +03:00
emscripten
engine: platform: emscripten: replace va function calls.
2023-03-11 15:32:14 +03:00
irix
engine: preliminary support for SGI IRIX (
#1211
)
2023-01-14 09:35:30 +03:00
linux
engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads
2025-01-31 17:50:19 +03:00
misc
Replace hardcoded functions names by __func__ macro
2024-06-19 06:53:42 +03:00
nswitch
engine: platform: nswitch: export _Unwind_GetIPInfo as required by cs16-client
2024-12-29 09:11:21 +03:00
posix
public: expose commit and branch as global variables instead of functions
2025-01-13 20:02:59 +03:00
psvita
engine: platform: psvita: try to explicitly export strtok() function
2024-11-21 05:31:43 +03:00
sdl
engine: platform: add improved Platform_Vibrate2 function, that allows to control vibration strength
2025-02-01 18:08:53 +03:00
stub
Merge master to ipv6
2022-11-17 19:34:46 +03:00
win32
engine: platform: win32: disable initializing console in case of regular game startup
2025-01-26 23:02:24 +03:00
platform.h
engine: platform: add improved Platform_Vibrate2 function, that allows to control vibration strength
2025-02-01 18:08:53 +03:00