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Xrasher
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cb5dffd554
Xrasher
/
engine
/
platform
History
Alibek Omarov
f499286a87
engine: platform: sdl: don't call SDL_GL_SetSwapInterval each frame while we're not in game
2025-02-25 11:52:03 +03:00
..
android
engine: platform: android: move dlsym-weak hack from C++ to C
2025-01-30 18:07:35 +03:00
apple
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
dos
engine: implement basic gamepad gyroscope calibration
2025-02-03 13:14:51 +03:00
emscripten
engine: platform: emscripten: replace va function calls.
2023-03-11 15:32:14 +03:00
irix
engine: preliminary support for SGI IRIX (
#1211
)
2023-01-14 09:35:30 +03:00
linux
engine: platform: always create zeroed buffer for audio
2025-02-14 05:20:40 +03:00
misc
Replace hardcoded functions names by __func__ macro
2024-06-19 06:53:42 +03:00
nswitch
engine: platform: nswitch: export _Unwind_GetIPInfo as required by cs16-client
2024-12-29 09:11:21 +03:00
posix
engine: platform: posix: strip path from filename in backtrace
2025-02-25 11:46:57 +03:00
psvita
engine: platform: psvita: try to explicitly export strtok() function
2024-11-21 05:31:43 +03:00
sdl
engine: platform: sdl: don't call SDL_GL_SetSwapInterval each frame while we're not in game
2025-02-25 11:52:03 +03:00
stub
Merge master to ipv6
2022-11-17 19:34:46 +03:00
win32
engine: platform: sys_win: fixed compiling error
2025-02-15 13:45:22 +03:00
platform.h
engine: platform: win32: implement nanosleep using waitable timers with high precision
2025-02-15 11:57:41 +03:00