..
client
engine: client: clear mouse state along with everything else in Key_ClearStates
2025-01-06 16:38:16 +03:00
common
filesystem: massively rework how scanning game directories work
2025-01-08 01:22:23 +03:00
platform
engine: platform: sdl: clear key states on losing window focus
2025-01-06 16:38:16 +03:00
server
engine: server: set mapname globals field before making first call into DLL, as some mods tend to read it too early
2024-12-26 02:50:30 +03:00
alias.h
common: add macro for simultaneously checking data type size for ILP32 and LP64
2024-08-21 12:00:35 +03:00
anorms.h
engine: replace anorms.h with compatible header from GPL WinQuake sources
2024-01-12 23:13:22 +03:00
cdll_exp.h
engine: fix warnings
2018-10-06 03:42:09 +03:00
cdll_int.h
engine: fix various warnings
2021-03-07 03:40:01 +03:00
cursor_type.h
engine: client: extended VGUI API interface
2022-05-02 03:29:24 +03:00
custom.h
common: add macro for simultaneously checking data type size for ILP32 and LP64
2024-08-21 12:00:35 +03:00
customentity.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
edict.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
eiface.h
engine: client: implement correct clc_fileconsistency response for GoldSrc
2024-10-11 00:08:21 +03:00
key_modifiers.h
engine: platform: added Platform_GetKeyModifiers
2022-05-02 03:29:24 +03:00
keydefs.h
engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
2023-02-09 06:30:08 +03:00
menu_int.h
public: add optional feature for COM_ParseFileSafe to ignore shell like hash symbol prefixed comments
2024-11-18 14:14:49 +03:00
mobility_int.h
public: add optional feature for COM_ParseFileSafe to ignore shell like hash symbol prefixed comments
2024-11-18 14:14:49 +03:00
physint.h
engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK
2024-04-28 06:59:18 +03:00
progdefs.h
Revert ABI2, it wasn't meant to end up in master branch.
2024-09-05 04:31:50 +03:00
ref_api.h
engine: mark some functions as never returning nullptr
2024-11-07 16:11:58 +03:00
shake.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
sprite.h
common: add macro for simultaneously checking data type size for ILP32 and LP64
2024-08-21 12:00:35 +03:00
studio.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
vgui_api.h
engine: client: vgui: deprecate VGUI_CreateTexture and VGUI_UploadTextureBlock functions, as they never used by vgui_support module
2024-12-30 07:16:30 +03:00
warpsin.h
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
wscript
engine: split crashhandler to win32 and posix versions
2024-12-24 10:37:49 +03:00