Xrasher/common
2025-02-28 13:14:47 +03:00
..
backends.h engine: partially remove legacy Android port, in preparation of new port merge 2023-06-05 20:30:18 +03:00
beamdef.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
bspfile.h engine: now, remove SUPPORT_BSP2_FORMAT macro, only prevent ref_soft from loading such maps 2025-01-09 08:02:39 +03:00
cl_entity.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
com_image.h engine: common: imagelib: add KTX2 support (#1455) 2023-10-18 10:31:40 +03:00
com_model.h engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime 2025-01-09 08:02:39 +03:00
con_nprint.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
const.h Revert ABI2, it wasn't meant to end up in master branch. 2024-09-05 04:31:50 +03:00
cvardef.h common: rewrite cvardef.h from scratch based on Quake definitions 2024-08-21 12:18:06 +03:00
defaults.h filesystem: don't check for SDL whether we can load Android assets, because filesystem doesn't know anything about SDL 2024-03-11 23:25:10 +03:00
demo_api.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
dlight.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
enginefeatures.h engine: bring back texture replacement 2024-06-11 06:16:26 +03:00
entity_state.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
entity_types.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
event_api.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
event_args.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
event_flags.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
gameinfo.h engine: client: add two new APIs for mainui to get extended new gameinfo structure 2024-08-13 18:28:07 +03:00
hltv.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
ivoicetweak.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
kbutton.h common: add macro for simultaneously checking data type size for ILP32 and LP64 2024-08-21 12:00:35 +03:00
lightstyle.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
mathlib.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
net_api.h engine: add NetAPI flag to send NetAPI requests to old protocol servers 2024-07-07 06:17:15 +03:00
netadr.h common: netadr: force cast uint16_t type to netadrtype_t 2025-02-09 23:13:29 +03:00
particledef.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
pmtrace.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
port.h engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration 2025-02-28 13:14:47 +03:00
qfont.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
r_efx.h ref: disabled verbose reporting about tracer invalid color index 2024-09-03 15:31:51 +03:00
r_studioint.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
ref_params.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
render_api.h common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter 2024-01-29 05:59:06 +03:00
screenfade.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
studio_event.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
synctype.h common: add shared synctype_t definition header, borrowed from Quake's modelgen.h 2023-02-14 18:18:16 +03:00
triangleapi.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
usercmd.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
wadfile.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
weaponinfo.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
wrect.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
xash3d_types.h common: xash3d_types: make it more compatible for inclusion in SDK 2025-02-15 08:01:44 +03:00