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Xrasher
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eda0ac92cc
Xrasher
/
engine
/
platform
/
sdl
History
Oleg
eda0ac92cc
engine: platform: sdl: change behavior when window position is not set
2025-02-09 08:54:31 +03:00
..
events.c
engine: platform: sdl: write windows position changes even in fullscreen
2025-02-09 08:54:31 +03:00
events.h
engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads
2025-01-31 17:50:19 +03:00
in_sdl.c
engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads
2025-01-31 17:50:19 +03:00
joy_sdl.c
engine: implement basic gamepad gyroscope calibration
2025-02-03 13:14:51 +03:00
s_sdl.c
engine: client: allocate everything related to sounds in the sound pool
2025-01-22 13:49:02 +03:00
sys_sdl.c
Fixed path calc for extras on Mac
2025-01-26 22:25:08 +03:00
vid_sdl.c
engine: platform: sdl: change behavior when window position is not set
2025-02-09 08:54:31 +03:00