Xrasher/src/in/celest/xash3d/XashActivity.java

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package in.celest.xash3d;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.egl.*;
import android.app.*;
import android.content.*;
import android.view.*;
import android.os.*;
import android.util.Log;
import android.graphics.*;
import android.text.method.*;
import android.text.*;
import android.media.*;
import android.hardware.*;
import android.content.*;
import java.lang.*;
/**
SDL Activity
*/
public class XashActivity extends Activity {
// Main components
protected static XashActivity mSingleton;
private static EngineSurface mSurface;
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public static String mArgv[];
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public static final int sdk = Integer.valueOf(Build.VERSION.SDK);
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// Preferences
public static SharedPreferences mPref = null;
// Audio
private static Thread mAudioThread;
private static AudioTrack mAudioTrack;
// Load the .so
static {
System.loadLibrary("xash");
}
// Setup
protected void onCreate(Bundle savedInstanceState) {
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//Log.v("SDL", "onCreate()");
super.onCreate(savedInstanceState);
// So we can call stuff from static callbacks
mSingleton = this;
Intent intent = getIntent();
// mArgv = intent.getStringExtra(in.celest.xash3d.LauncherActivity.ARGV);
// Set up the surface
mSurface = new EngineSurface(getApplication());
setContentView(mSurface);
SurfaceHolder holder = mSurface.getHolder();
holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
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mPref = this.getSharedPreferences("engine", 0);
String argv = intent.getStringExtra("argv");
if(argv == null) argv = mPref.getString("argv", "-dev 3 -log");
if(argv == null) argv = "-dev 3 -log";
mArgv= argv.split(" ");
String gamelibdir = intent.getStringExtra("gamelibdir");
if(gamelibdir == null)
gamelibdir = getFilesDir().getParentFile().getPath() + "/lib";
String gamedir = intent.getStringExtra("gamedir");
if(gamedir == null)
gamedir = "valve";
String basedir = intent.getStringExtra("basedir");
if(basedir == null)
basedir = mPref.getString("basedir","/sdcard/xash/");
setenv("XASH3D_BASEDIR", basedir, true);
setenv("XASH3D_ENGLIBDIR", getFilesDir().getParentFile().getPath() + "/lib", true);
setenv("XASH3D_GAMELIBDIR", gamelibdir, true);
setenv("XASH3D_GAMEDIR", gamedir, true);
//extractPAK(this, false);
setenv("XASH3D_EXTRAS_PAK1", getFilesDir().getPath() + "/extras.pak", true);
String pakfile = intent.getStringExtra("pakfile");
if( pakfile != null && pakfile != "" )
setenv("XASH3D_EXTRAS_PAK2", pakfile, true);
String[] env = intent.getStringArrayExtra("env");
try
{
if( env != null )
for(int i = 0; i+1 < env.length; i+=2)
{
setenv(env[i],env[i+1], true);
}
}
catch(Exception e)
{
e.printStackTrace();
}
}
// Events
protected void onPause() {
//Log.v("SDL", "onPause()");
super.onPause();
}
protected void onResume() {
//Log.v("SDL", "onResume()");
super.onResume();
}
// Messages from the SDLMain thread
static int COMMAND_CHANGE_TITLE = 1;
// Handler for the messages
Handler commandHandler = new Handler() {
public void handleMessage(Message msg) {
if (msg.arg1 == COMMAND_CHANGE_TITLE) {
setTitle((String)msg.obj);
}
}
};
// Send a message from the SDLMain thread
void sendCommand(int command, Object data) {
Message msg = commandHandler.obtainMessage();
msg.arg1 = command;
msg.obj = data;
commandHandler.sendMessage(msg);
}
// C functions we call
public static native int nativeInit(Object arguments);
public static native void nativeQuit();
public static native void onNativeResize(int x, int y);
public static native void onNativeKeyDown(int keycode);
public static native void onNativeKeyUp(int keycode);
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public static native void nativeTouch(int pointerFingerId,
int action, float x,
float y);
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public static native void nativeKey( int down, int code );
public static native void nativeString( String text );
public static native void onNativeAccel(float x, float y, float z);
public static native void nativeRunAudioThread();
public static native int setenv(String key, String value, boolean overwrite);
// Java functions called from C
public static boolean createGLContext() {
return mSurface.InitGL();
}
public static void swapBuffers() {
mSurface.SwapBuffers();
}
public static void setActivityTitle(String title) {
// Called from SDLMain() thread and can't directly affect the view
mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title);
}
public static Context getContext() {
return mSingleton;
}
// Audio
private static Object buf;
public static Object audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
Log.v("SDL", "SDL audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + ((float)sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
// Let the user pick a larger buffer if they really want -- but ye
// gods they probably shouldn't, the minimums are horrifyingly high
// latency already
desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
audioStartThread();
Log.v("SDL", "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + ((float)mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
if (is16Bit) {
buf = new short[desiredFrames * (isStereo ? 2 : 1)];
} else {
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buf = new byte[desiredFrames * (isStereo ? 2 : 1)];
}
return buf;
}
public static void audioStartThread() {
mAudioThread = new Thread(new Runnable() {
public void run() {
mAudioTrack.play();
nativeRunAudioThread();
}
});
// I'd take REALTIME if I could get it!
mAudioThread.setPriority(Thread.MAX_PRIORITY);
mAudioThread.start();
}
public static void audioWriteShortBuffer(short[] buffer) {
for (int i = 0; i < buffer.length; ) {
int result = mAudioTrack.write(buffer, i, buffer.length - i);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w("SDL", "SDL audio: error return from write(short)");
return;
}
}
}
public static void audioWriteByteBuffer(byte[] buffer) {
for (int i = 0; i < buffer.length; ) {
int result = mAudioTrack.write(buffer, i, buffer.length - i);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w("SDL", "SDL audio: error return from write(short)");
return;
}
}
}
public static void audioQuit() {
if (mAudioThread != null) {
try {
mAudioThread.join();
} catch(Exception e) {
Log.v("SDL", "Problem stopping audio thread: " + e);
}
mAudioThread = null;
//Log.v("SDL", "Finished waiting for audio thread");
}
if (mAudioTrack != null) {
mAudioTrack.stop();
mAudioTrack = null;
}
}
}
/**
Simple nativeInit() runnable
*/
class XashMain implements Runnable {
public void run() {
// Runs SDL_main()
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XashActivity.createGLContext();
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XashActivity.nativeInit(XashActivity.mArgv);
//Log.v("SDL", "SDL thread terminated");
}
}
/**
SDLSurface. This is what we draw on, so we need to know when it's created
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in order to do anything useful.
Because of this, that's where we set up the SDL thread
*/
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class EngineSurface extends SurfaceView implements SurfaceHolder.Callback,
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View.OnKeyListener {
// This is what SDL runs in. It invokes SDL_main(), eventually
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private Thread mEngThread;
// EGL private objects
private EGLContext mEGLContext;
private EGLSurface mEGLSurface;
private EGLDisplay mEGLDisplay;
// Sensors
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// Startup
public EngineSurface(Context context) {
super(context);
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getHolder().addCallback(this);
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
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setOnKeyListener(this);
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if( XashActivity.sdk >= 5 )
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setOnTouchListener(new EngineTouchListener_v5());
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else
setOnTouchListener(new EngineTouchListener_v1());
}
// Called when we have a valid drawing surface
public void surfaceCreated(SurfaceHolder holder) {
//Log.v("SDL", "surfaceCreated()");
}
// Called when we lose the surface
public void surfaceDestroyed(SurfaceHolder holder) {
//Log.v("SDL", "surfaceDestroyed()");
// Send a quit message to the application
XashActivity.nativeQuit();
// Now wait for the SDL thread to quit
if (mEngThread != null) {
try {
mEngThread.join();
} catch(Exception e) {
Log.v("SDL", "Problem stopping thread: " + e);
}
mEngThread = null;
//Log.v("SDL", "Finished waiting for SDL thread");
}
}
// Called when the surface is resized
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height) {
//Log.v("SDL", "surfaceChanged()");
/*
int sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 by default
switch (format) {
case PixelFormat.A_8:
Log.v("SDL", "pixel format A_8");
break;
case PixelFormat.LA_88:
Log.v("SDL", "pixel format LA_88");
break;
case PixelFormat.L_8:
Log.v("SDL", "pixel format L_8");
break;
case PixelFormat.RGBA_4444:
Log.v("SDL", "pixel format RGBA_4444");
sdlFormat = 0x85421002; // SDL_PIXELFORMAT_RGBA4444
break;
case PixelFormat.RGBA_5551:
Log.v("SDL", "pixel format RGBA_5551");
sdlFormat = 0x85441002; // SDL_PIXELFORMAT_RGBA5551
break;
case PixelFormat.RGBA_8888:
Log.v("SDL", "pixel format RGBA_8888");
sdlFormat = 0x86462004; // SDL_PIXELFORMAT_RGBA8888
break;
case PixelFormat.RGBX_8888:
Log.v("SDL", "pixel format RGBX_8888");
sdlFormat = 0x86262004; // SDL_PIXELFORMAT_RGBX8888
break;
case PixelFormat.RGB_332:
Log.v("SDL", "pixel format RGB_332");
sdlFormat = 0x84110801; // SDL_PIXELFORMAT_RGB332
break;
case PixelFormat.RGB_565:
Log.v("SDL", "pixel format RGB_565");
sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565
break;
case PixelFormat.RGB_888:
Log.v("SDL", "pixel format RGB_888");
// Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
sdlFormat = 0x86161804; // SDL_PIXELFORMAT_RGB888
break;
default:
Log.v("SDL", "pixel format unknown " + format);
break;
}*/
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XashActivity.onNativeResize(width, height);
// Now start up the C app thread
if (mEngThread == null) {
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mEngThread = new Thread(new XashMain(), "EngineThread");
mEngThread.start();
}
}
// unused
public void onDraw(Canvas canvas) {}
// EGL functions
public boolean InitGL() {
try {
EGL10 egl = (EGL10)EGLContext.getEGL();
EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
int[] version = new int[2];
egl.eglInitialize(dpy, version);
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int[] configSpec = {
EGL10.EGL_DEPTH_SIZE, 8,
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EGL10.EGL_RED_SIZE, 5,
EGL10.EGL_GREEN_SIZE, 6,
EGL10.EGL_BLUE_SIZE, 5,
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EGL10.EGL_ALPHA_SIZE, 0,
EGL10.EGL_NONE
};
EGLConfig[] configs = new EGLConfig[1];
int[] num_config = new int[1];
if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config) || num_config[0] == 0) {
Log.e("SDL", "No EGL config available");
return false;
}
EGLConfig config = configs[0];
int EGL_CONTEXT_CLIENT_VERSION=0x3098;
int contextAttrs[] = new int[]
{
EGL_CONTEXT_CLIENT_VERSION, 1,
EGL10.EGL_NONE
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};
EGLContext ctx = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, contextAttrs);
if (ctx == EGL10.EGL_NO_CONTEXT) {
Log.e("SDL", "Couldn't create context");
return false;
}
EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, this, null);
if (surface == EGL10.EGL_NO_SURFACE) {
Log.e("SDL", "Couldn't create surface");
return false;
}
if (!egl.eglMakeCurrent(dpy, surface, surface, ctx)) {
Log.e("SDL", "Couldn't make context current");
return false;
}
mEGLContext = ctx;
mEGLDisplay = dpy;
mEGLSurface = surface;
} catch(Exception e) {
Log.v("SDL", e + "");
for (StackTraceElement s : e.getStackTrace()) {
Log.v("SDL", s.toString());
}
}
return true;
}
// EGL buffer flip
public void SwapBuffers() {
try {
EGL10 egl = (EGL10)EGLContext.getEGL();
egl.eglWaitNative(EGL10.EGL_CORE_NATIVE_ENGINE, null);
// drawing here
egl.eglWaitGL();
egl.eglSwapBuffers(mEGLDisplay, mEGLSurface);
} catch(Exception e) {
Log.v("SDL", "flipEGL(): " + e);
for (StackTraceElement s : e.getStackTrace()) {
Log.v("SDL", s.toString());
}
}
}
// Key events
public boolean onKey(View v, int keyCode, KeyEvent event) {
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/*
* This handles the keycodes from soft keyboard (and IME-translated
* input from hardkeyboard)
*/
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (event.isPrintingKey()|| keyCode == 62) {
XashActivity.nativeString(String.valueOf((char) event.getUnicodeChar()));
}
XashActivity.nativeKey(1,keyCode);
return true;
} else if (event.getAction() == KeyEvent.ACTION_UP) {
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XashActivity.nativeKey(0,keyCode);
return true;
}
return false;
}
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}
class EngineTouchListener_v1 implements View.OnTouchListener{
// Touch events
public boolean onTouch(View v, MotionEvent event) {
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XashActivity.nativeTouch(0, event.getAction(), event.getX(), event.getY());
return true;
}
}
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class EngineTouchListener_v5 implements View.OnTouchListener{
// Touch events
public boolean onTouch(View v, MotionEvent event) {
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final int touchDevId = event.getDeviceId();
final int pointerCount = event.getPointerCount();
int action = event.getActionMasked();
int pointerFingerId;
int mouseButton;
int i = -1;
float x,y;
switch(action) {
case MotionEvent.ACTION_MOVE:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i);
y = event.getY(i);
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XashActivity.nativeTouch(pointerFingerId, 2, x, y);
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}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_DOWN:
// Primary pointer up/down, the index is always zero
i = 0;
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN:
// Non primary pointer up/down
if (i == -1) {
i = event.getActionIndex();
}
pointerFingerId = event.getPointerId(i);
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x = event.getX(i);
y = event.getY(i);
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if( action == MotionEvent.ACTION_UP || action == MotionEvent.ACTION_POINTER_UP )
XashActivity.nativeTouch(pointerFingerId,1, x, y);
if( action == MotionEvent.ACTION_DOWN || action == MotionEvent.ACTION_POINTER_DOWN )
XashActivity.nativeTouch(pointerFingerId,0, x, y);
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break;
case MotionEvent.ACTION_CANCEL:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i);
y = event.getY(i);
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XashActivity.nativeTouch(pointerFingerId, 1, x, y);
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}
break;
default:
break;
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}
return true;
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}
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}