engine: client: remove spammy message about not precached model on client side
Recently, mods (Brutal Half-Life v3 and MMod) started to call this function every frame as a hacky way to detect presence of some model on the level. I don't know why they do that, but users (who co-incidentally run engine with -dev) has been complaining about console spam. This is why we can't have things.
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1 changed files with 2 additions and 10 deletions
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@ -2408,9 +2408,8 @@ CL_FindModelIndex
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*/
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static int GAME_EXPORT CL_FindModelIndex( const char *m )
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{
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char filepath[MAX_QPATH];
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static float lasttimewarn;
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int i;
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char filepath[MAX_QPATH];
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int i;
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if( !COM_CheckString( m ))
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return 0;
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@ -2427,13 +2426,6 @@ static int GAME_EXPORT CL_FindModelIndex( const char *m )
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return i+1;
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}
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if( lasttimewarn < host.realtime )
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{
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// tell user about problem (but don't spam console)
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Con_DPrintf( S_ERROR "Could not find index for model %s: not precached\n", filepath );
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lasttimewarn = host.realtime + 1.0f;
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}
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return 0;
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}
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