engine: client: do not mute sounds in menu with multiplayer, the bug already been solved different way
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1 changed files with 0 additions and 6 deletions
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@ -70,12 +70,6 @@ float S_GetMasterVolume( void )
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return 0.0f;
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return 0.0f;
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}
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}
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if( s_listener.inmenu && !ui_renderworld.value && !Host_IsLocalGame( ))
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{
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// mute sounds in menu when it's not transparent and we're in multiplayer
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return 0.0f;
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}
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if( !s_listener.inmenu && soundfade.percent != 0 )
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if( !s_listener.inmenu && soundfade.percent != 0 )
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{
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{
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scale = bound( 0.0f, soundfade.percent / 100.0f, 1.0f );
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scale = bound( 0.0f, soundfade.percent / 100.0f, 1.0f );
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