engine: client: do not mute sounds in menu with multiplayer, the bug already been solved different way

This commit is contained in:
Alibek Omarov 2024-06-13 01:07:43 +03:00
parent 2dbafbda02
commit 0a051832a8

View file

@ -70,12 +70,6 @@ float S_GetMasterVolume( void )
return 0.0f;
}
if( s_listener.inmenu && !ui_renderworld.value && !Host_IsLocalGame( ))
{
// mute sounds in menu when it's not transparent and we're in multiplayer
return 0.0f;
}
if( !s_listener.inmenu && soundfade.percent != 0 )
{
scale = bound( 0.0f, soundfade.percent / 100.0f, 1.0f );