engine: fix player move on dedicated servers
This commit is contained in:
parent
95af635ab4
commit
11742efbc3
1 changed files with 1 additions and 1 deletions
|
@ -733,7 +733,7 @@ qboolean UI_CreditsActive( void );
|
||||||
int CL_GetMaxClients( void );
|
int CL_GetMaxClients( void );
|
||||||
#else
|
#else
|
||||||
static inline qboolean CL_Initialized( void ) { return false; }
|
static inline qboolean CL_Initialized( void ) { return false; }
|
||||||
static inline qboolean CL_IsInGame( void ) { return false; }
|
static inline qboolean CL_IsInGame( void ) { return true; } // always true for dedicated
|
||||||
static inline qboolean CL_IsInConsole( void ) { return false; }
|
static inline qboolean CL_IsInConsole( void ) { return false; }
|
||||||
static inline qboolean CL_IsIntermission( void ) { return false; }
|
static inline qboolean CL_IsIntermission( void ) { return false; }
|
||||||
static inline qboolean CL_DisableVisibility( void ) { return false; }
|
static inline qboolean CL_DisableVisibility( void ) { return false; }
|
||||||
|
|
Loading…
Add table
Reference in a new issue