engine: fix player move on dedicated servers

This commit is contained in:
Alibek Omarov 2025-02-02 08:08:15 +03:00
parent 95af635ab4
commit 11742efbc3

View file

@ -733,7 +733,7 @@ qboolean UI_CreditsActive( void );
int CL_GetMaxClients( void ); int CL_GetMaxClients( void );
#else #else
static inline qboolean CL_Initialized( void ) { return false; } static inline qboolean CL_Initialized( void ) { return false; }
static inline qboolean CL_IsInGame( void ) { return false; } static inline qboolean CL_IsInGame( void ) { return true; } // always true for dedicated
static inline qboolean CL_IsInConsole( void ) { return false; } static inline qboolean CL_IsInConsole( void ) { return false; }
static inline qboolean CL_IsIntermission( void ) { return false; } static inline qboolean CL_IsIntermission( void ) { return false; }
static inline qboolean CL_DisableVisibility( void ) { return false; } static inline qboolean CL_DisableVisibility( void ) { return false; }