engine: fix player move on dedicated servers
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@ -733,7 +733,7 @@ qboolean UI_CreditsActive( void );
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int CL_GetMaxClients( void );
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#else
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static inline qboolean CL_Initialized( void ) { return false; }
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static inline qboolean CL_IsInGame( void ) { return false; }
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static inline qboolean CL_IsInGame( void ) { return true; } // always true for dedicated
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static inline qboolean CL_IsInConsole( void ) { return false; }
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static inline qboolean CL_IsIntermission( void ) { return false; }
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static inline qboolean CL_DisableVisibility( void ) { return false; }
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