engine: server: always set sv_background to zero on server shutdown rather than on server dll unload
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2 changed files with 3 additions and 1 deletions
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@ -5135,7 +5135,6 @@ void SV_UnloadProgs( void )
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// now we can unload cvars
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Cvar_FullSet( "host_gameloaded", "0", FCVAR_READ_ONLY );
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Cvar_FullSet( "sv_background", "0", FCVAR_READ_ONLY );
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// free entity baselines
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Z_Free( svs.static_entities );
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@ -1077,6 +1077,9 @@ void SV_Shutdown( const char *finalmsg )
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return;
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}
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// don't forget to reset sv_background state
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Cvar_FullSet( "sv_background", "0", FCVAR_READ_ONLY );
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if( COM_CheckString( finalmsg ))
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Con_Printf( "%s", finalmsg );
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