engine: client: don't save thirdperson value, it's not used anywhere
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2 changed files with 1 additions and 6 deletions
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@ -140,11 +140,7 @@ returns true if thirdperson is enabled
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*/
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*/
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qboolean CL_IsThirdPerson( void )
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qboolean CL_IsThirdPerson( void )
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{
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{
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cl.local.thirdperson = clgame.dllFuncs.CL_IsThirdPerson();
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return clgame.dllFuncs.CL_IsThirdPerson() ? true : false;
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if( cl.local.thirdperson )
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return true;
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return false;
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}
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}
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/*
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/*
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@ -129,7 +129,6 @@ typedef struct
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// misc local info
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// misc local info
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qboolean repredicting; // repredicting in progress
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qboolean repredicting; // repredicting in progress
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qboolean thirdperson;
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qboolean apply_effects; // local player will not added but we should apply their effects: flashlight etc
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qboolean apply_effects; // local player will not added but we should apply their effects: flashlight etc
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float idealpitch;
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float idealpitch;
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int viewmodel;
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int viewmodel;
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