engine: server: remove impulse 204, it's not used anywhere
Thanks @tyabus for reminding me about this feature.
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1 changed files with 0 additions and 6 deletions
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@ -948,12 +948,6 @@ void SV_RunCmd( sv_client_t *cl, usercmd_t *ucmd, int random_seed )
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clent->v.light_level = ucmd->lightlevel;
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if( ucmd->impulse ) clent->v.impulse = ucmd->impulse;
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if( ucmd->impulse == 204 )
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{
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// force client.dll update
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SV_RefreshUserinfo();
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}
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svgame.globals->time = cl->timebase;
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svgame.dllFuncs.pfnPlayerPreThink( clent );
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SV_PlayerRunThink( clent, frametime, cl->timebase );
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