engine: server: remove impulse 204, it's not used anywhere

Thanks @tyabus for reminding me about this feature.
This commit is contained in:
Alibek Omarov 2025-02-09 17:10:38 +03:00
parent 8b1dbcf166
commit 67c73bdcbe

View file

@ -948,12 +948,6 @@ void SV_RunCmd( sv_client_t *cl, usercmd_t *ucmd, int random_seed )
clent->v.light_level = ucmd->lightlevel;
if( ucmd->impulse ) clent->v.impulse = ucmd->impulse;
if( ucmd->impulse == 204 )
{
// force client.dll update
SV_RefreshUserinfo();
}
svgame.globals->time = cl->timebase;
svgame.dllFuncs.pfnPlayerPreThink( clent );
SV_PlayerRunThink( clent, frametime, cl->timebase );