engine: pass launcher's default game directory all the way down to Platform_Init, so we mount correct extras.pk3 on Mac
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7bbc3e8238
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bccd3f2271
3 changed files with 13 additions and 10 deletions
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@ -1131,7 +1131,7 @@ static void Host_InitCommon( int argc, char **argv, const char *progname, qboole
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#if XASH_DEDICATED
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Platform_SetupSigtermHandling();
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#endif
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Platform_Init( Host_IsDedicated( ) || developer >= DEV_EXTENDED );
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Platform_Init( Host_IsDedicated( ) || developer >= DEV_EXTENDED, basedir );
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FS_Init( basedir );
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Sys_InitLog();
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@ -55,7 +55,7 @@ char *Posix_Input( void );
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#endif
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#if XASH_SDL
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void SDLash_Init( void );
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void SDLash_Init( const char *basedir );
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void SDLash_Shutdown( void );
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#endif
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@ -104,7 +104,7 @@ void Linux_SetTimer( float time );
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int Linux_GetProcessID( void );
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#endif
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static inline void Platform_Init( qboolean con_showalways )
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static inline void Platform_Init( qboolean con_showalways, const char *basedir )
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{
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#if XASH_POSIX
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// daemonize as early as possible, because we need to close our file descriptors
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@ -112,7 +112,7 @@ static inline void Platform_Init( qboolean con_showalways )
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#endif
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#if XASH_SDL
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SDLash_Init( );
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SDLash_Init( basedir );
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#endif
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#if XASH_ANDROID
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@ -78,14 +78,17 @@ static void SDLCALL SDLash_LogOutputFunction( void *userdata, int category, SDL_
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}
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}
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void SDLash_Init( void )
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void SDLash_Init( const char *basedir )
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{
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#if XASH_APPLE
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char buf[MAX_VA_STRING];
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char *path;
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path = SDL_GetBasePath();
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Q_snprintf( buf, sizeof( buf ), "%svalve/extras.pk3", path );
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setenv("XASH3D_EXTRAS_PAK1", buf, true);
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char *path = SDL_GetBasePath();
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if( path != NULL )
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{
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char buf[MAX_VA_STRING];
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Q_snprintf( buf, sizeof( buf ), "%s%s/extras.pk3", basedir, path );
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setenv( "XASH3D_EXTRAS_PAK1", buf, true );
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}
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#endif
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SDL_LogSetOutputFunction( SDLash_LogOutputFunction, NULL );
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