engine: model: fixed incorrect check in Mod_LoadModel
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1 changed files with 1 additions and 1 deletions
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@ -328,8 +328,8 @@ model_t *Mod_LoadModel( model_t *mod, qboolean crash )
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{
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// let the server.dll load custom data
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svgame.physFuncs.Mod_ProcessUserData( mod, true, buf );
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loaded2 = true;
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}
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loaded2 = true;
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}
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#if !XASH_DEDICATED
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else
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