engine: model: do not crash if renderer refused to load this model
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parent
375998dffb
commit
c2da140ccc
1 changed files with 4 additions and 3 deletions
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@ -258,7 +258,7 @@ model_t *Mod_LoadModel( model_t *mod, qboolean crash )
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{
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{
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char tempname[MAX_QPATH];
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char tempname[MAX_QPATH];
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fs_offset_t length = 0;
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fs_offset_t length = 0;
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qboolean loaded;
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qboolean loaded, loaded2 = false;
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byte *buf;
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byte *buf;
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model_info_t *p;
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model_info_t *p;
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@ -328,12 +328,13 @@ model_t *Mod_LoadModel( model_t *mod, qboolean crash )
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{
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{
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// let the server.dll load custom data
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// let the server.dll load custom data
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svgame.physFuncs.Mod_ProcessUserData( mod, true, buf );
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svgame.physFuncs.Mod_ProcessUserData( mod, true, buf );
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loaded2 = true;
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}
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}
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}
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}
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#if !XASH_DEDICATED
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#if !XASH_DEDICATED
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else
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else
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{
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{
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loaded = ref.dllFuncs.Mod_ProcessRenderData( mod, true, buf );
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loaded2 = ref.dllFuncs.Mod_ProcessRenderData( mod, true, buf );
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}
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}
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#endif
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#endif
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}
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}
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@ -345,7 +346,7 @@ model_t *Mod_LoadModel( model_t *mod, qboolean crash )
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hdr->pposeverts = NULL;
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hdr->pposeverts = NULL;
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}
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}
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if( !loaded )
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if( !loaded || !loaded2 )
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{
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{
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Mod_FreeModel( mod );
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Mod_FreeModel( mod );
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Mem_Free( buf );
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Mem_Free( buf );
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