engine: replace few more Xash3D strings by XASH_ENGINE_NAME macro
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ef75a4c28d
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c86c45503f
3 changed files with 4 additions and 4 deletions
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@ -183,7 +183,7 @@ static qboolean FS_DetermineRootDirectory( char *out, size_t size )
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#elif XASH_PSVITA
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if( PSVita_GetBasePath( out, size ))
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return true;
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Sys_Error( "couldn't find Xash3D data directory" );
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Sys_Error( "couldn't find %s data directory", XASH_ENGINE_NAME );
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return false;
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#elif ( XASH_SDL == 2 ) && !XASH_NSWITCH // GetBasePath not impl'd in switch-sdl2
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#if XASH_APPLE
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@ -632,7 +632,7 @@ void ID_Init( void )
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#elif XASH_WIN32
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{
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CHAR szBuf[MAX_PATH];
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ID_GetKeyData( HKEY_CURRENT_USER, "Software\\Xash3D\\", "xash_id", szBuf, MAX_PATH );
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ID_GetKeyData( HKEY_CURRENT_USER, "Software\\"XASH_ENGINE_NAME"\\", "xash_id", szBuf, MAX_PATH );
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sscanf(szBuf, "%016"PRIX64, &id);
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id ^= SYSTEM_XOR_MASK;
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@ -686,7 +686,7 @@ void ID_Init( void )
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{
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CHAR Buf[MAX_PATH];
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sprintf( Buf, "%016"PRIX64, id^SYSTEM_XOR_MASK );
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ID_SetKeyData( HKEY_CURRENT_USER, "Software\\Xash3D\\", REG_SZ, "xash_id", Buf, Q_strlen(Buf) );
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ID_SetKeyData( HKEY_CURRENT_USER, "Software\\"XASH_ENGINE_NAME"\\", REG_SZ, "xash_id", Buf, Q_strlen(Buf) );
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}
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#else
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{
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@ -2279,7 +2279,7 @@ int GAME_EXPORT SV_GetSaveComment( const char *savename, char *comment )
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if( tag == 0x0065 )
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{
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Q_strncpy( comment, "<old version Xash3D unsupported>", MAX_STRING );
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Q_strncpy( comment, "<old version "XASH_ENGINE_NAME" unsupported>", MAX_STRING );
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FS_Close( f );
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return 0;
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}
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