engine: client: restore cl_cmdrate default value at 30. It wasn't an intentional change.
This commit is contained in:
parent
8982d55392
commit
f1f726822c
1 changed files with 1 additions and 1 deletions
|
@ -68,7 +68,7 @@ CVAR_DEFINE_AUTO( hud_scale_minimal_width, "640", FCVAR_ARCHIVE|FCVAR_LATCH, "if
|
|||
CVAR_DEFINE_AUTO( cl_solid_players, "1", 0, "Make all players not solid (can't traceline them)" );
|
||||
CVAR_DEFINE_AUTO( cl_updaterate, "20", FCVAR_USERINFO|FCVAR_ARCHIVE, "refresh rate of server messages" );
|
||||
CVAR_DEFINE_AUTO( cl_showevents, "0", FCVAR_ARCHIVE, "show events playback" );
|
||||
CVAR_DEFINE_AUTO( cl_cmdrate, "60", FCVAR_ARCHIVE, "Max number of command packets sent to server per second" );
|
||||
CVAR_DEFINE_AUTO( cl_cmdrate, "30", FCVAR_ARCHIVE, "Max number of command packets sent to server per second" );
|
||||
CVAR_DEFINE( cl_interp, "ex_interp", "0.1", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "Interpolate object positions starting this many seconds in past" );
|
||||
CVAR_DEFINE_AUTO( cl_nointerp, "0", 0, "disable interpolation of entities and players" );
|
||||
static CVAR_DEFINE_AUTO( cl_dlmax, "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "max allowed outcoming fragment size" );
|
||||
|
|
Loading…
Add table
Reference in a new issue