Alibek Omarov
18afaf0eaf
engine: client: more accurate clc_move for GoldSrc protocol
2024-10-10 23:38:55 +03:00
Alibek Omarov
65ec35b732
engine: client: fix bug in temp entity parsing caused by find and replace
2024-10-08 23:02:02 +03:00
Alibek Omarov
482dc3a5a5
engine: client: fix joining current protocol servers
2024-10-08 12:43:29 +03:00
Alibek Omarov
480218412a
engine: client: remove voidptr hack from IN_EngineAppendMove, just use usercmd_t directly
2024-10-08 04:07:03 +03:00
Alibek Omarov
6ae09d2866
engine: client: support GoldSrc signon and refactor parsing delta entities for current and legacy protocols
2024-10-08 04:07:03 +03:00
Alibek Omarov
609680b328
engine: client: support parsing GoldSrc event messages
2024-10-08 04:07:03 +03:00
Alibek Omarov
ccbe370c8e
engine: client: add support for parsing GoldSrc messages
2024-10-08 04:07:03 +03:00
Alibek Omarov
9706e47643
engine: client: refactor and implement GoldSrc-specific parsing bits in common message parsing code
2024-10-08 03:28:02 +03:00
Alibek Omarov
d98361f782
engine: client: add support for parsing GoldSrc svc_temp_entity
2024-10-08 03:28:02 +03:00
Alibek Omarov
c1a5f173b8
engine: common: add GoldSrc netchan support
2024-10-08 03:28:02 +03:00
Alibek Omarov
03bf6cb719
engine: client: get rid of PROTOCOL_GOLDSRC_VERSION, as connprotocol_t enum does it's job
2024-10-08 03:27:32 +03:00
Alibek Omarov
3a1bb12830
engine: client: rename CL_LegacyMode to CL_Protocol
2024-10-08 03:27:09 +03:00
Alibek Omarov
35ae9f4a64
engine: client: don't save thirdperson value, it's not used anywhere
2024-10-07 21:00:16 +03:00
Alibek Omarov
d7d96c02a2
engine: client: implement cvar showpause for GoldSrc compatibility
2024-10-07 20:59:44 +03:00
xiaodo
26f07196ea
engine: Format Codes.
2024-10-07 17:22:27 +03:00
xiaodo
8c291fdfe3
engine: fix CenterPrint Wrong Y Position.
2024-10-07 17:22:27 +03:00
xiaodoxd
d1e118f07c
Fix CenterPrint Wrong X Position
2024-10-07 17:22:27 +03:00
Alibek Omarov
a1060b0eb5
engine: add v6only master servers, add v6only flag for NET_StringToAdrNB
2024-10-02 23:23:08 +03:00
Ivan Avdeev
2900ee1cde
engine: allow specifying screenshot filenames in command directly
2024-09-30 17:15:09 +03:00
Alibek Omarov
c6c4178dd2
engine: client: set TE_SPRAY to collide with world, fixes c7ad8e4bf
2024-09-30 04:15:22 +03:00
Alibek Omarov
953ad98a16
engine: workaround buggy stringop-overflow
2024-09-30 04:00:28 +03:00
Alibek Omarov
c7ad8e4bf6
engine: client: more accurate implementation of TE_SPRAY and TE_SPRITE_SPRAY
2024-09-29 20:36:09 +03:00
Alibek Omarov
2eb8f88a20
engine: move attenuation none sound spatialize fix to bugcomp mode, as Xash native games use this
2024-09-05 13:50:15 +03:00
Alibek Omarov
96d11df06c
Revert "engine: client: sounds with zero attenuation must get spatialized anyway"
...
This reverts commit 0870536405
.
2024-09-05 13:27:54 +03:00
Alibek Omarov
0870536405
engine: client: sounds with zero attenuation must get spatialized anyway
2024-09-05 01:28:55 +03:00
SNMetamorph
a85cac497d
ref: disabled verbose reporting about tracer invalid color index
2024-09-03 15:31:51 +03:00
Alibek Omarov
6b0f378c5b
engine: client: ensure requested (but failed) renderer won't be loaded twice
2024-08-21 12:18:06 +03:00
Alibek Omarov
9dd7f37d42
Revert "engine: client: add missing ref_null to R_CollectRendererNames"
...
This reverts commit 69ec810ed0
.
2024-08-21 12:18:06 +03:00
Alibek Omarov
9f10fb6472
engine: client: ensure RefDll cvars have FCVAR_REFDLL flag, clean up them automatically. Don't unload failed renderer, it will be done in R_UnloadProgs
2024-08-21 12:18:06 +03:00
Alibek Omarov
7fc9ee154a
engine: client: fail with Sys_Error when no renderer is loaded, as we can't recover from it
2024-08-19 13:25:07 +03:00
Alibek Omarov
151405618f
engine: client: input: slight refactoring of mouse grabbing, add verbose output for debugging mouse issues
2024-08-16 12:59:54 +03:00
Alibek Omarov
55055a70f0
engine: client: allocate mods list for UI on demand
2024-08-15 12:27:43 +03:00
Alibek Omarov
22d3ba674e
engine: client: ensure demoheader will be written when we're recording demo and changed level
2024-08-14 19:10:00 +03:00
Alibek Omarov
69ec810ed0
engine: client: add missing ref_null to R_CollectRendererNames
2024-08-13 19:16:59 +03:00
Alibek Omarov
2df01316ce
engine: client: add two new APIs for mainui to get extended new gameinfo structure
2024-08-13 18:28:07 +03:00
Alibek Omarov
e9ee4beb9f
engine: client: fix rawchan_t definition so it has true standard flexible array member
2024-08-10 13:46:00 +03:00
Gleb Mazovetskiy
1a94f2b585
Enable vsync by default
...
This is the first setting I change after installing xash3d-fwgs. Some distros even patch xash3d-fwgs to enable vsync by default (e.g. Batocera).
Let's enable vsync by default here.
2024-08-09 09:14:50 +03:00
Alibek Omarov
9be061735f
engine: client: fix misleading gcc warning about printf format string not being literal
2024-08-08 04:36:40 +03:00
Alibek Omarov
8fcaf18897
engine: client: remove useless copy in NetAPI_SendRequest
2024-08-08 04:32:58 +03:00
Alibek Omarov
f558cde266
engine: client: fix build with -Wincompatible-pointer-types-discards-qualifiers
2024-08-08 04:31:51 +03:00
Alibek Omarov
b508a33f5d
engine: client: minor refactoring in CL_DecayLights, get rid of pointer iterating in for-loop
2024-08-07 09:23:09 +03:00
Alibek Omarov
b4db99006b
engine: client: always print timedemo result
2024-08-07 08:46:55 +03:00
Alibek Omarov
92dc92379f
engine: client: minor refactoring, turn quake stats into an enum
2024-08-06 08:42:23 +03:00
Alibek Omarov
4c569e1d5f
engine: client: ensure loading plaque was removed after we request spawn on legacy protocol
2024-08-03 11:27:45 +03:00
Alibek Omarov
fb7f57cf6a
engine: client: switch efrags to dynamic allocation (as suggested on insideqc by @mh)
2024-08-03 11:27:45 +03:00
Alibek Omarov
8be3bdac5d
engine: client: add command listdemo to show information about demo file (isn't really useful, just reads file header)
2024-08-03 11:01:17 +03:00
Alibek Omarov
e686b1410d
engine: client: set default fullscreen value in vid_fullscreen cvar definition
2024-07-31 00:53:58 +03:00
Alibek Omarov
47eb9e8c8f
engine: client: replace same struct type memcpys by assignments
2024-07-31 00:06:22 +03:00
Владислав Сухов
1086c31503
engine: client: in_touch.c: make the voicechat and spray buttons multiplayer only
2024-07-30 17:52:28 +03:00
Владислав Сухов
71a333261b
engine: client: in_touch.c: added voicechat touch button
2024-07-30 15:33:35 +03:00