Alibek Omarov
2009140da8
ref: make gReffuncs const
2024-07-16 15:23:03 +03:00
Alibek Omarov
e18b61e041
Fixes for -Wformat=2 on 64-bit targets
2024-06-22 07:31:37 +03:00
Alibek Omarov
d56e53a347
Replace hardcoded functions names by __func__ macro
...
* while we're here, fix some possible bugs
* and fix -Wformat=2
s/__FUNCTION__/__func__/g
awawawa
2024-06-19 06:53:42 +03:00
Alibek Omarov
6aef422de6
ref: remove unneeded dlight pointer increment
2024-06-15 08:44:18 +03:00
Alibek Omarov
4e2708c1ac
engine: bring back texture replacement
2024-06-11 06:16:26 +03:00
Alibek Omarov
d57d8e0d5d
ref: soft: fix R_DrawStretchPic and Draw_Fill with OpenMP enabled
2024-06-11 02:07:49 +03:00
Alibek Omarov
9577a6af21
ref: moved VGUI support API implementation to the engine
2024-06-11 02:07:49 +03:00
Alibek Omarov
107a6aed01
ref: move PARM_SURF_SAMPLESIZE handling to the engine
2024-06-11 02:07:49 +03:00
Alibek Omarov
30fe471d2b
ref: move loading skybox into the engine
2024-06-11 02:07:44 +03:00
Alibek Omarov
5ab6979633
ref: move common quake sky cloud loading to the engine
2024-06-10 22:47:39 +03:00
Alibek Omarov
bd60c88c7d
ref: soft: fix build with OpenMP under Visual Studio
2024-06-02 11:39:54 +03:00
Alibek Omarov
1545a49b4c
engine: client: only allocate debug hulls polygons when they're requested
...
* Make the appropriate changes in ref_gl
2024-05-29 05:41:47 +03:00
Alibek Omarov
b8417fa46d
ref: soft: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
...
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.
Fixes: 6862b14e59
("ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:31:46 +03:00
Alibek Omarov
37083c8aef
ref: soft: mark sw_drawflat and sw_draworder as cheats
2024-05-01 00:52:45 +03:00
Alibek Omarov
36a0c1fb17
ref: if the entity is opaque, check the renderfx too, it might become translucent
2024-04-26 04:15:21 +03:00
mittorn
5568eccc8a
ref/r_sprite: move dframetype to inner block
2024-02-27 04:17:21 +03:00
mittorn
15798aaf52
ref/r_sprite: move dframetype to inner block
2024-02-27 04:04:54 +03:00
mittorn
ae7ed03376
ref_soft: fix crash when y < -height
2024-02-27 04:04:54 +03:00
mittorn
b0bbcab6b4
ref_soft,ref_gl: fix unaligned read in sprite code
2024-02-27 04:04:54 +03:00
Alibek Omarov
bfcaba54dc
wscript: move werror flags into uselib
2024-01-30 17:24:17 +03:00
Alibek Omarov
02c5890c2f
ref: soft: cleanup after RefAPI changes, remove unused functions
2024-01-28 10:00:51 +03:00
Alibek Omarov
7152393089
ref: soft: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
Alibek Omarov
901b35d4b1
ref: soft: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view)
2024-01-27 17:31:34 +03:00
Alibek Omarov
963d9b8f2a
ref: soft: remove useless R_CountDynamicLights function
2024-01-27 17:16:01 +03:00
Alibek Omarov
482aa840e7
ref: soft: add PARM_TEX_FILTERING handler (stub)
2024-01-25 05:47:12 +03:00
Alibek Omarov
55dfa1bf44
ref: soft: reorder applying light gamma
2024-01-09 03:55:07 +03:00
Alibek Omarov
519c8a032a
ref: soft: adapt studio renderer to new gamma implementation
2024-01-09 03:55:07 +03:00
Alibek Omarov
c15822f375
ref: soft: don't depend on light gamma in recursive light point
2024-01-09 03:55:07 +03:00
Alibek Omarov
0e91deec19
ref: soft: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles
2024-01-09 03:55:07 +03:00
Alibek Omarov
caefa0b7b9
engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy
2024-01-09 03:55:07 +03:00
Alibek Omarov
64f92003fa
ref: gl: adapt studio lightning to new gamma
...
* more accurate SHADE_LAMBERT value (extracted from v_lambert1 global variable)
2024-01-09 03:33:39 +03:00
Alibek Omarov
a0c31120d9
ref: add R_GammaChanged function that engine calls on every gamma change
2024-01-07 03:35:23 +03:00
Alibek Omarov
9fa32a9cf4
ref: soft: remove vid_gamma/vid_brightness changed cvar value check
2024-01-07 03:35:23 +03:00
Alibek Omarov
5ac8f63741
ref: soft: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer
2024-01-05 02:25:18 +03:00
Alibek Omarov
6862b14e59
ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible
2024-01-04 22:02:14 +03:00
Alibek Omarov
fba3a2b67f
ref: soft: return NULL in GetEntityByIndex and ModelHandle
2024-01-04 21:47:03 +03:00
Alibek Omarov
f12df54226
ref: soft: remove unused tr.fCustomSkybox
2023-12-30 16:54:56 +03:00
Alibek Omarov
d971055927
engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres
2023-12-30 16:54:37 +03:00
Alibek Omarov
6059538d77
ref: gl: use direct host.features instead of PARM_FEATURES
2023-12-30 16:41:51 +03:00
Alibek Omarov
59ddfb787f
ref: soft: remove GetPredictedOrigin() call
2023-12-30 16:36:13 +03:00
Alibek Omarov
acdf1da995
ref: soft: remove GetMoveVars() call
2023-12-30 16:36:13 +03:00
Alibek Omarov
f1cdab91eb
ref: soft: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX
2023-12-30 16:36:13 +03:00
Alibek Omarov
05d5abe4db
ref: soft: remove usage of PARM_MAX_CLIENTS
2023-12-30 16:36:13 +03:00
Alibek Omarov
44e017a410
ref: soft: convert to usage of ref_host_t to get real engine time
2023-12-30 16:36:13 +03:00
Alibek Omarov
64f3884f23
ref: soft: convert to usage of ref_client_t to get client time
2023-12-30 16:36:13 +03:00
Alibek Omarov
6386782674
ref: soft: acquire engine pointers
2023-12-30 16:36:13 +03:00
mittorn
c800b34cd4
ref_api: add R_Flush method
2023-12-06 04:13:27 +03:00
Alibek Omarov
26d229c8ca
engine, ref: RefAPI 5. Simplify remap calls
2023-12-06 04:13:03 +03:00
Alibek Omarov
9c66e86be1
engine, ref: RefAPI 5. Remove unused calls
2023-12-06 04:13:03 +03:00
Alibek Omarov
7e9f87de2d
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
2023-12-06 04:13:03 +03:00