Alibek Omarov
5d6cf48687
engine: client: fix lightstyle timings on GoldSrc protocol, share the parser with Quake protocol handler
2024-12-28 01:40:59 +03:00
Alibek Omarov
88949a9ee6
engine: launcher: drop support for changing games from within internal launcher for platforms that do not have execv equivalent
2024-12-27 18:45:31 +03:00
Alibek Omarov
2d1e76199b
engine: host: always print Host_Error text to log, even if console hasn't been enabled
2024-12-27 18:37:25 +03:00
Alibek Omarov
a5d78ecfd7
engine: be more verbose on why the engine is going to be shut down
2024-12-27 18:30:46 +03:00
Alibek Omarov
3576e474e6
engine: get rid of SendKeyEvents function, it only listened for WM_QUIT on Windows and we don't use that with SDL
2024-12-27 18:30:01 +03:00
Alibek Omarov
9811988cce
engine: server: set mapname globals field before making first call into DLL, as some mods tend to read it too early
2024-12-26 02:50:30 +03:00
Alibek Omarov
48bdd4238e
engine: always include reason to server shutdown
2024-12-26 02:13:13 +03:00
Alibek Omarov
fd2b7e9197
engine: client: declare music command as overridable as the same command exists in HLU SDK
2024-12-26 01:16:48 +03:00
Alibek Omarov
0e42e5b9e3
engine: command: introduce new type of commands that can be overriden by a mod DLL for better compatibility
2024-12-26 01:15:32 +03:00
Alibek Omarov
65750f0cf3
engine: server: hack save fields that use types unsupported by Half-Life Unified SDK through array types
2024-12-26 00:36:28 +03:00
Alibek Omarov
6469b0a5f5
engine: common: shut up warn-unused-result on log write functions, only fetch system time for system logs when necessary
2024-12-24 11:27:34 +03:00
Alibek Omarov
4f98187e9a
engine: move select-based stdin input function to platform/posix
2024-12-24 11:13:05 +03:00
Alibek Omarov
74c19a1557
engine: client: leave SDL2 client.dll detection for Windows only
2024-12-24 10:46:39 +03:00
Alibek Omarov
cfebee6ea8
engine: split crashhandler to win32 and posix versions
2024-12-24 10:37:49 +03:00
Alibek Omarov
bd0d6644e0
engine: move Sys_SendKeyEvents to platform/win32
2024-12-24 09:59:47 +03:00
Alibek Omarov
70897af362
public: add dll helpers to simplify basic interaction with exported functions lists
2024-12-23 04:43:15 +03:00
Alibek Omarov
f1d7101ad8
engine: client: get rid of NULL sentinels at the end of arrays
2024-12-22 07:43:26 +03:00
Alibek Omarov
ac9d960eef
engine: common: get rid of NULL sentinels at the end of arrays
2024-12-22 07:22:10 +03:00
Alibek Omarov
0c471aecb1
engine: common: imagelib: get rid of NULL sentinels at the end of arrays
2024-12-22 07:21:06 +03:00
Alibek Omarov
72d0d70587
engine: server: get rid of NULL sentinels at the end of arrays
2024-12-22 07:12:32 +03:00
Alibek Omarov
1dd622fcbb
engine: client: keys: refactoring, remove NULL sentinels, make keys structs and few more functions private to keys.c file
2024-12-21 15:22:48 +03:00
Alibek Omarov
af4b64983a
engine: fix a typo in Cmd_AddFilteredCommand flags passed to Cmd_AddCommandEx. Make them return Cmd_AddCommandEx value
2024-12-21 15:01:04 +03:00
Alibek Omarov
e751092555
engine: common: cmd: consider filtered buffer privileged when we're running local singleplayer game
2024-12-20 05:48:33 +03:00
Alibek Omarov
ce06b1d3d7
engine: client: allow CL_GetLocalPlayer to return NULL rather than halting whole server
2024-12-20 05:47:46 +03:00
Alibek Omarov
a834f4996f
engine: move client adding functions to their appropriate subsystems and make them static. Make in-engine functions inlined.
2024-12-20 05:47:46 +03:00
Alibek Omarov
fdcf267fe3
engine: client: fix usermessage being removed because of case-sensitivity (message names are case-insensitive when transferred from server to client)
2024-12-20 03:05:14 +03:00
Alibek Omarov
7f2ebd1b5e
engine: server: add command sv_list_messages to print all registered user messages
2024-12-20 02:37:38 +03:00
Alibek Omarov
68b2d9f269
engine: server: fix possible message number inconsistency if server requested it twice
2024-12-20 02:37:01 +03:00
Alibek Omarov
3f1eed9f59
engine: client: remove svc_goldsrc_* definitions for message that semantics matches Xash3D 49 protocol and instead use it's definitions
2024-12-20 01:51:24 +03:00
Alibek Omarov
0637dbaab1
engine: client: refactor and simplify CL_RegisterUserMessage
2024-12-20 01:51:24 +03:00
Alibek Omarov
85388e97c1
engine: client: add command cl_list_messages to print all registered user messages
2024-12-20 01:51:24 +03:00
Alibek Omarov
de961eb45e
engine: client: use new extension for creating temporary files for demoheader
2024-12-19 07:10:02 +03:00
Alibek Omarov
93c5853356
engine: server: merge SV_FindBestBaseline for normal entities and static entities into single function
2024-12-18 06:57:43 +03:00
Alibek Omarov
98e587285b
engine: client: allocate static entities only when server sends static entity packet
2024-12-18 06:57:43 +03:00
Alibek Omarov
ca0c5f929a
engine: slight refactoring of lightstyle handling functions
2024-12-17 17:04:26 +03:00
Alibek Omarov
48cc526c7e
engine: client: fix possible svc_pings misparse by reading until null bit is encountered
2024-12-15 18:22:40 +03:00
Alibek Omarov
75adb2e686
engine: server: for entities physics code directly use cvar values rather than movevars. Leave movevars to player movement only
2024-12-08 01:39:24 +03:00
Alibek Omarov
0a85734ae7
engine: server: avoid useless copying in SV_GetClientIDString for bots or local clients
2024-12-05 19:49:51 +03:00
Alibek Omarov
5007f8488c
engine: host: add simple usage help for -bugcomp flag
2024-12-05 18:29:54 +03:00
Alibek Omarov
f7062498c2
engine: turn old pfnGetGameDir behavior into a bugcomp flag get_game_dir_full
...
This function is kinda nasty, some mods (like old RCBot builds) expect a slash,
some newer mods (like Sandbot) doesn't. To preserve compatibility with both old
and new mods, just add it as bug compatibility flag.
2024-12-05 18:14:15 +03:00
Alibek Omarov
964744d330
engine: client: fix broken build due to incorrect constant being used
2024-12-05 14:20:43 +03:00
Alibek Omarov
f5d635b67b
engine: client: allow VOX words use other formats than WAV
2024-12-05 12:41:56 +03:00
Alibek Omarov
d0112a98b5
engine: client: improve error reporting in VOX_LoadSound, allow longer result paths, fix possible buffer overflow
2024-12-05 12:41:56 +03:00
Alibek Omarov
614b9113ad
engine: platform: as an exception, allow calling direct platform-specific implementations of Platform_Sleep to make them inlined
2024-12-04 18:37:55 +03:00
Alibek Omarov
e14cd758ad
engine: turn Platform_Sleep into an inline function that directly calls platform-specific delay functions
2024-12-04 18:32:03 +03:00
Alibek Omarov
342d61b283
engine: platform: sdl: always call SDL_Quit in Platform_Shutdown
2024-12-04 16:14:56 +03:00
Alibek Omarov
b030cdb4e3
engine: client: add NULL check to prevent crash if in_graph key doesn't exist in client.dll
2024-12-03 21:56:06 +03:00
Alibek Omarov
18a973d4f2
engine: server: always set sv_background to zero on server shutdown rather than on server dll unload
2024-12-03 21:02:37 +03:00
Alibek Omarov
51fa7d2611
wscript: strip lib prefix from new opus and vorbis targets, don't link them in dedicated
2024-12-02 21:59:11 +03:00
Alibek Omarov
6d00aef398
engine: move soundlib onto client, only leave snd_utils with some functions that's engine core or server are dependent on
2024-12-02 21:05:41 +03:00